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Xuanyuan Sword VII
59
Final Score
Cultivation RPG
Release Date: 2020
Developer: Softstar
Publisher: Softstar
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Xuanyuan Sword VII

The latest work in Softstar's dual-sword series, an immortal cultivation RPG with Mohist mechanical arts as its background. Though it has highlights in voice acting and text, overall performance is mediocre with frequent technical issues and weak plot, failing to continue the series' glory.

Art Appreciation

Xuanyuan Sword VII, as the latest entry in DOMO's twin sword series, regrettably fails to continue the series' glorious tradition. This work exposes obvious problems on multiple levels, from technical implementation to story design. The combat system is one of the game's biggest failures. Companion skills are mediocre, QTE system timing is inappropriate, and the overall combat experience lacks depth. The Tome system should have been the game's core highlight, but the actual product is quite perfunctory, failing to showcase the ingenuity of Mohist mechanical arts. Technical issues are equally serious. Incomplete texture loading causes frequent clipping, and poor overall optimization affects the gaming experience. Although motion capture technology was used, character movements remain stiff and awkward. The story aspect is the game's disaster area. The overall narrative lacks core themes, character development is weak, the sister's corruption subplot goes nowhere, and supporting characters are forgettable. The ending is rushed and sloppy, completely lacking the epic feel and patriotic sentiment the series should have. The only praiseworthy aspect is the voice acting, particularly the scholarly approach of using Middle Chinese pronunciation for the Tome voices, and the excellent performances by professional voice actors. But these highlights cannot mask the overall mediocrity of the work. As a loyal fan of the xianxia genre, seeing such a product is truly heartbreaking. The 59-point rating is already quite generous.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Core Mechanics
-2 pts

The combat system is mediocre, and companions have practically no skills to speak of. The QTEs are pointless and poorly timed.

Gameplay Depth
-2 pts

Driven by a mediocre script, you hack through mediocre monsters, with no depth to speak of. Several mechanism puzzles are badly timed and unoriginal, failing to bring out the Mohist mechanical-arts background.

Innovation
-2 pts

The Tome system should have been the core system, but the final product is perfunctory. It attempts an action combat system, but the design is long outdated.

Immersion
-1 pts

Because everything is mediocre, immersion naturally suffers badly.

Player Agency
-1 pts

The story has fundamental flaws, making it hard to bond emotionally with the characters.

Technical Performance & Stability
25%

Deductions

Bugs & Errors
-1 pts

Many textures fail to load, and characters can walk in ahead of them, which leads to clipping.

Performance Optimization
-1 pts

Overall optimization is poor.

Loading Efficiency
-1 pts

Texture loading issues, same as above.

Physics Engine Performance
-1 pts

Mediocre.

Visuals & Audio
15%

Deductions

Art Style & Consistency
-1 pts

The opening cinematic was actually decent, but the later game doesn't live up to it.

Visual Details
-1 pts

Clipping in many places.

Texture Quality
-1 pts

Chinese games really do lag behind the major international studios technically; the textures are clearly subpar.

Model Quality
-1 pts

Character models are stiff, monster models are reskins, and there aren't many types.

Music Quality
-1 pts

The music in the mazes doesn't build any atmosphere.

Animation Fluidity
-1 pts

Animations are very stiff.

Facial Expression Details
-1 pts

It uses live-action motion capture, yet it's still stiff; the actors' professional skills need work.

Highlights

Voice Acting Performance

One of the few things in this game that wowed me: the Tome's voice lines carefully reconstruct Middle Chinese pronunciation, and as a linguistics enthusiast I fully endorse this; thanks to the developers for the care put into it. As for the everyday Chinese voice acting between characters, it's all well-known voice actors and very professional.

Story & Narrative
10%

Deductions

Plot Logic
-3 pts

The story as a whole is unremarkable and never conveys any central theme.

Narrative Coherence
-1 pts

Several things don't add up; you think there's foreshadowing, but there isn't.

Character Development
-3 pts

The sister clearly turns dark midway, but in the end nothing happens? Hong'er gets plenty of screen time from the start and a reunion after years apart, but she never becomes a vivid character. The supporting cast goes without saying. After searching all the way to the end for a way to save the sister, the only one is Sang Wenjin sacrificing herself to save her, and then the party just happily goes home? No emotional buildup whatsoever.

Main Story Design
-1 pts

Missing something, go find it, then repeat like nesting dolls, with no real push to the main story.

Side Content
-1 pts

There's hardly any side content.

Ending Treatment
-2 pts

A rushed, very sloppy conclusion that doesn't feel like a proper ending.

Narrative Pacing
-1 pts

The whole script has fundamental flaws, and with obvious signs of crunch, the pacing is a mess too.

Presentation Quality
-2 pts

Completely flat; it leaves no impression after finishing. I'm a player who really loves the xianxia genre, often defend it, and strongly oppose the online refrain that Chinese games are nothing but xianxia. But if new xianxia titles all end up at the level of Xuanyuan Sword 7 or Sword and Fairy 7, even I can't hold the line.

World Building Depth
-2 pts

Among all of DOMO's twin-sword series entries, this one has one of the shallowest worlds, with no sense of patriotic devotion left at all. It's set in the Xin dynasty, with the hero and Liu Xiu sworn brothers, and then that whole thread just disappears later on? It focuses entirely on saving the sister from beginning to end — staying true to its original purpose, I suppose.

Highlights

Character Motivation

Anyway, save the sister — it starts from such a simple motive, so it can't really be called off-topic.

Text Quality

The writing holds up for the xianxia genre, especially voiced by professional actors; it's acceptable.

Content & Longevity
10%

Deductions

Content Richness
-1 pts

A linear progression, too short, with a mediocre story; there's not much to say about the content overall. The chess minigame is a decent concept and I challenged every opponent, but the special effects of several late-game pieces are too strong, throwing it a bit off balance.

Mission Variety
-1 pts

Rather monotonous, without much character.

Game Length
-1 pts

Fairly short, leaving the sense that it just ends out of nowhere.

Replayability
-1 pts

Nothing at all worth a second playthrough.

Collectible Value
-1 pts

Aside from chess pieces, no particular collectibles. There are only two hidden levels, which reward underwhelming new skills.

Achievement System Design
-0.5 pts

After beating every opponent in the chess game, I assumed an achievement would pop, but none did.

Player Feedback Response
-0.5 pts

Overwhelmingly negative reviews. My scoring doesn't normally consider price, but many players in the community felt the price was too high for such an unfinished game.