Steam
WUCHANG: Fallen Feathers
77
Final Score
Action RPG
Release Date: 2025
Developer: Leenzee
Publisher: 505 Games
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WUCHANG: Fallen Feathers

An action RPG attempting to imitate Soulslike games, set in the late Ming era. Though Sichuan dialect voice acting is a major feature, core mechanics, technical optimization, and artistic presentation all appear rough, failing to form its own characteristics.

Art Appreciation

WUCHANG: Fallen Feathers is an action RPG attempting to imitate Souls-like games, but appears rough on multiple levels without forming its own distinctive features. Set in the late Ming Dynasty, the game attempts to create a Chinese-style Souls-like experience, but falls short of expected standards in core mechanics, art, and controls. As a Souls-like game, combat is the core gameplay, but the impact feel is unclear, combos lack fluidity, and overall control feel is mediocre. Technical performance has serious issues. As a PC launch title, optimization is very poor with slow loading speeds, frequent screen noise and blur. Camera control has obvious problems, with overly high mouse sensitivity - even when locked onto enemies during continuous attacks, the camera often drifts unpredictably. Fast movement speed causes frequent screen shaking, even inducing motion sickness-like discomfort. Level design lacks creativity, with the only special invisible bridge design feeling abrupt and logically disconnected. While scenes have general ideas, they're quite rough - Buddhist and Taoist murals, grottos and other elements that could embellish the historical background lack refinement. Boss battles, being the highlight, also have insufficiently refined modeling. Story and narrative have equally obvious problems. While gradually uncovering the female protagonist's background, her characterization lacks depth. The overall story is short and simple with much pretentiousness but ultimately fails to be thought-provoking. Four endings have minimal core differences, failing to motivate replays. Entry guidance for Chapter 4 is strange, easily missing important side content. The game's only highlight is the Sichuan dialect voice acting feature, though quality is average, it adds regional flavor. However, as a native Sichuan speaker, some text "Sichuan dialect localization" is inappropriately done. Particularly noteworthy is that the game's historical background research is actually quite excellent, but the failure to include Qing forces is a design regret. For a game titled "Late Ming," having not a single Qing soldier is indeed strange. This imbalance has attracted negative reviews in the Chinese player community. Overall, WUCHANG: Fallen Feathers appears mediocre and rough on all levels, with the 77-point rating reflecting its many shortcomings as a Souls-like game.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Core Mechanics
-3 pts

Soulslikes have been popular in recent years, but this game's art and mechanics, on every level, imitate the Souls series crudely, with no highlights of its own.

Control Feel
-1 pts

For a Souls-style game, combat is the core gameplay, but the hits lack impact and combos don't flow well; overall it's mediocre.

Camera Control
-2 pts

Mouse sensitivity is too high; even when locked on during a string of attacks, I often lose track of where the camera has drifted, and attacking during a conversation interrupts it. Camera movement is also on the fast side and often feels shaky, so much so that I, someone who has never gotten 3D motion sickness, had some motion-sickness-like symptoms in this game.

Level Design
-1 pts

The only somewhat unique design is the invisible bridge, but it's quite jarring: it first appears at the Taoist temple and then stays as a mechanic you're supposed to know, yet logically it doesn't connect at all.

Technical Performance & Stability
25%

Deductions

Performance Optimization
-3 pts

Launched on PC with very poor optimization.

Loading Efficiency
-1 pts

Launched on PC with fairly slow loading.

Visuals & Audio
15%

Deductions

Art Style & Consistency
-1 pts

The environments have ideas overall but are fairly rough; for example, Buddhist and Taoist murals, grottoes and other elements that could have highlighted the historical setting are clearly not refined enough.

Visual Details
-1 pts

In many scenes, such as climbing stairs outdoors, the sky is full of noise and the image is often blurry.

Model Quality
-1 pts

Boss fights are the main event, yet their models aren't refined enough.

Facial Expression Details
-0.5 pts

There's basically no facial detail at all; very wooden.

Highlights

Voice Acting Performance

The Sichuanese voice acting is a major feature, though its quality is merely middling.

Story & Narrative
10%

Deductions

Character Development
-0.5 pts

Although the story gradually uncovers the heroine's origins, she herself isn't fully characterized.

Side Content
-1 pts

The way you're guided into Chapter 4 is strange, making it easy to miss important side quests.

Ending Treatment
-1 pts

The four endings don't really differ much at their core, so they don't do much to motivate replays. The Bo people ending would score a lot more if it added deeper content woven into the story.

Translation Quality
-1 pts

A stretch to bring this up under translation, but as a native Sichuanese speaker, some of the text's "Sichuanese localization" isn't quite right.

Content & Longevity
10%

Deductions

Content Richness
-0.5 pts

Not much content to explore on your own or unique gameplay.

Mission Variety
-0.5 pts

Not many interesting side quests; the two important ones are really semi-main quests that affect the ending.

Game Length
-1 pts

The overall story is fairly short and simple, with lots of mystification, yet in the end it leaves nothing to chew on.

Replayability
-0.5 pts

Same as the ending handling.

New Game Plus Features
-0.5 pts

No particularly noticeable New Game Plus elements or positive feedback.

Collectible Value
-1 pts

Basically no collectible system worth praising.

Player Feedback Response
-1 pts

The game's historical research is actually quite good, but not letting the Qing forces appear is a real design regret. Besides, for a game whose title explicitly names the "late Ming", not seeing a single Qing soldier is indeed odd. And because it didn't treat both sides evenhandedly on this point, it drew negative reviews in the Chinese player community.