
Wo Long: Fallen Dynasty
A Soulslike action game developed by Koei Tecmo's Team NINJA, set in the Three Kingdoms era. Thoughtful level design with verticality, good battlefield pacing control, but has obvious shortcomings in technical optimization, visual presentation, and story depth.
Art Appreciation
Rating Breakdown
Highlights
I personally think the level design is quite thoughtful. It's one of the few Soulslike games that allows jumping, adding considerable verticality. Some maps can be stunning on first sight. Moreover, there's no noticeable quality drop in later maps due to rushed development - the average performance is very stable.
Deductions
Low probability of crashes.
Loading time for each new battlefield is slightly long.
PC version audio easily stutters due to driver issues. Borderless windowed settings don't persist and need to be reset each time. Crashes occur in Thousand Miles Alone mode. Early optimization problems reported by many players, including worse performance on newer graphics cards, all stem from poor hardware compatibility.
Ancient physics engine where walking can push NPCs.
Deductions
Some scenes have lighting transition issues.
Somewhat behind contemporary works.
Somewhat behind contemporary works.
PC default key bindings are poor, and manual keyboard/mouse settings are required to see corresponding prompts.
Poor guidance - even finding your way in the starting village is difficult.
Deductions
Following the historical context, there's not much to say about Koei's Three Kingdoms games - a straightforward final boss, with main plot logic basically being combat for combat's sake.
Though it has an independent protagonist, they feel like a person who suddenly traveled to the Three Kingdoms era without proper character development - a recurring issue before 'Origins.'
Fighting for the sake of fighting - same as above.
The 'Crouching Dragon' truly 'crouched' through the entire game... unless there's a sequel, the title is quite off-topic.
The DLC quality is decent, but some parts weren't fully translated, hence a small deduction. There are quite a few interesting Easter eggs in the text, such as the success prompt for 'avenging Pan Feng' after defeating Hua Xiong.
Highlights
The Chinese translation includes many famous memes, such as 'I can talk too, I can be patriotic too!'
Deductions
Aside from the core gameplay of repeating battlefields and iterating equipment, there's a lack of casual gameplay expanding on existing systems. For example, maxing out a general's bond level only grants an exclusive equipment set with no other content.
Highlights
The difficulty and duration of battlefields are well-balanced, making repetitive grinding less tedious - it's been a while since I played a game to its third playthrough.
The DLC maps are somewhat mediocre, but the new generals and narratives are decent. DLC3 added a new system called 'Stratagem,' though it feels like it came out too late.