
Two Point Museum
A museum management game full of creativity and humor, continuing the Two Point series' relaxed style and British humor. Fantasy and supernatural exhibit designs are extremely creative, radio system is humorously witty, an excellent management simulation game.
Art Appreciation
Rating Breakdown
Deductions
I'm not a big fan of getting exhibits through expeditions; it gets very grindy later on, and real museums don't work that way, so it loses some immersion. There are also relatively few buildings; for artifact restoration, it would be closer to reality to let you build a restoration center rather than having experts work automatically as it does now. The exhibits are quite fanciful; I'd prefer more realistic designs, and sadly there are no art gallery exhibits.
Later on there are few new exhibits, it's pure grinding for science points, and expeditions take many more days, so it turns entirely into a grind.
Lots of important features, such as marketing and sponsorship, show up too late; it would be better to have all the basics available early.
Too few exhibits. Rather than a level-based structure with different museums in different regions, focusing on one big integrated map would be more fun.
Highlights
Exhibits in the fantasy, supernatural and other categories are all very creative.
A classic management game where you play museum director; open it up and before you know it, it's dawn — terrifying.
Deductions
The default visitor cap is 400 and can be raised to 600 or unlimited. As with similar games, just keep piling on visitors and even the best hardware will be dragged down.
Deductions
Zoomed all the way in, the close-up scenes are fairly average and fall short of the modeling from big companies like Paradox, so I barely took any screenshots.
The closer the visitor count gets to unlimited, the less smooth it runs.
Highlights
The radio is definitely one of the key things livening up the game, and it's hilarious; it's meant to be something that plays randomly while you're busy, yet it made me laugh out loud several times.
Highlights
The highlight of the level design is some fun storylines, from plucking the moon from the heavens to catching ghosts in the underworld — very family-friendly.