Steam
Stellar Blade
80
Final Score
Action Adventure
Release Date: 2024
Developer: SHIFT UP
Publisher: Sony Interactive Entertainment
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Stellar Blade

An ambitious work from Korean studio SHIFT UP with heavy investment in character modeling and monster design. Control feel and map exploration design still have room for improvement, and the post-apocalyptic atmosphere could be stronger, but overall it remains a sincere action game.

Art Appreciation

Stellar Blade is an ambitious work from Korean studio SHIFT UP, investing heavily in character modeling and monster design, but clearly lacking in core gameplay and depth. As an action game, the controls feel floaty with technical standards below major studios. Maps and puzzle elements are repetitive, with very low exploration enjoyment. Post-apocalyptic Earth, abandoned industrial aesthetic, the worshipped god actually being the villain, players not being real humans - every setting is clichéd. Elements beyond combat are sparse, even fishing feels forced. Visually, resources went to characters and monsters, leaving map textures poor. Many characters including NPCs have obvious Korean face models with high recognition, though the protagonist is overly pandering. The soundtrack itself is good but fails to evoke apocalyptic atmosphere, significantly reducing presentation impact. Voice acting lacks suitable options across all languages, and Traditional Chinese subtitles not matching audio is an old problem. UI design after scanning has too many visual focal points, overwhelming. Control mapping is poor - different acceleration keys for land and water, awkward 3D space operation logic, and different buttons for "hang" versus "climb up" is anti-user design. Translation quality is poor with many errors completely different from Korean originals. Highlights include the creative can collectibles with varied acquisition animations and reward feedback. The merchant girl in Xion has the finest expression details. New Game Plus features attract challenge-seeking players. Overall, this is a flashy action title for casual enjoyment, but falls short of truly immersing players in the protagonist's role.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Repetitiveness
-1 pts

Maps and puzzle elements are very repetitive, with nothing new.

Innovation
-1 pts

Exploring the map is barely any fun, all repetitive content. The desert map even has a sandstorm zone, and I assumed it would have some obvious idea like the map going dead, but it doesn't.

Control Feel
-1 pts

As an action game, the controls feel floaty, and its core technical level lags behind the big studios.

Player Agency
-1 pts

A flashy action blockbuster for a bit of fun, but it still falls short of letting players truly inhabit the protagonist.

Visuals & Audio
15%

Deductions

Texture Quality
-1 pts

Resources all went to characters and monsters; unless you run the highest graphics settings, environment textures on the map look poor.

Model Quality
-1 pts

Many characters, NPCs included, have instantly recognizable Korean face models. But the protagonist is pandering to otaku to an uncomfortable degree.

Music Quality
-1 pts

Good! But mismatched. The few vocal tracks are well made, but they can't evoke an apocalyptic atmosphere, which badly undercuts the presentation.

Voice Acting Performance
-1 pts

I couldn't find a voice track that worked; I tried them all, Korean included, and none were especially immersive. Since it was all the same in the end, as a French learner I just went with French to train my ear. The collab event's voice lines weren't recorded in French (probably not in some other smaller languages either), so it suddenly switches to English, which really breaks immersion. The Traditional Chinese audio doesn't match the subtitles, an old problem in many big titles; there's no need to record two Chinese dubs just to save costs.

User Interface (UI)
-1 pts

The interface after scanning has too many visual focal points, so for a moment you're dazzled and don't know where to look. Navigation guidance is also poor; much of the time you don't know where to go.

User Experience (UX)
-1 pts

The button layout is poor: sprinting on land and swimming fast underwater use different buttons, and the logic for 3D movement, such as diving or using cranes, never feels natural. What I hate most is that "hang" and "jump up" are on different buttons, when normally the same button should "toggle state".

Highlights

Facial Expression Details

My favorite is the little merchant girl in Xion; her expressions are the most detailed and best fit her shy personality.

Story & Narrative
10%

Deductions

Plot Logic
-1 pts

Many details are awkward: the Guardian Cannon keeps being mentioned but has no gameplay mechanic, until an awkward scripted story death late in the game; the Destiny suddenly showing up in space, and other scenes like that, are all awkward.

Character Development
-1 pts

The protagonist has no real characterization; open the Community Hub and you'll see players are only here for the otaku-bait model.

Main Story Design
-1 pts

Find monsters, find batteries: right from the start you're told to find four batteries, and sure enough, once you've found them it's over. Flat, and it feels like a chore.

Side Content
-1 pts

It's basically simple side quests plus a side-quest boss; there are no really well-developed side-quest NPCs.

Ending Treatment
-1 pts

Three endings, all simple and clichéd.

Translation Quality
-1 pts

Same problem as the voice acting: the Chinese translation quality is poor, with many outright mistranslations whose meaning is completely different from the Korean original.

Presentation Quality
-1 pts

The presentation is flat: in a scene of parting and death the protagonist suddenly cries, and players feel nothing at all.

World Building Depth
-1 pts

A post-apocalyptic Earth, abandoned industrial aesthetics, the god everyone worshipped turns out to be the villain, and the player isn't even a real human — every setting is clichéd.

Content & Longevity
10%

Deductions

Content Richness
-1 pts

There isn't much beyond combat; even fishing feels very forced and isn't much fun.

Mission Variety
-1 pts

Main and side quest content is fairly monotonous and repetitive.

Highlights

New Game Plus Features

No manual saving, so seeing multiple endings requires multiple playthroughs. New Game Plus brings new skills and the like; players who enjoy it will find a different difficulty more fun as a challenge.

Collectible Value

The soda-can collectibles are pretty fun and not grindy; the pickup animations are wildly creative, different every time, and completely in the style of Korean ads. Collection rewards afterward keep them from becoming pointless filler.