
Silent Hill 2
A perfect remake of the classic horror game, bringing a milestone work from twenty years ago to a new generation of players with extremely high fidelity. Akira Yamaoka's legendary soundtrack combined with modernized modeling, full of immersion.
Art Appreciation
Rating Breakdown
Deductions
The Fog World and Otherworld are a great concept, but the game design lazily reuses the same map. Sometimes you're stuck in the cramped map of the same apartment building for so long, Fog World or Otherworld, that it gets truly stale. The sudden mystical, surreal turn late in the game, followed by more crammed-in puzzles, is also somewhat tedious.
Some puzzles are too obscure and will make first-time players who don't use guides lose patience.
Highlights
I don't get the argument that a remake that only improves graphics at the pixel level is pointless and must add new things — let alone treating that as a deduction. To me, a remake's point is to pass the torch: unless they're hardcore players, why would young people today want to play a twenty-year-old game? An extremely faithful remake as one big upgrade is nothing bad.
Thoroughly immersive, perfectly carrying on the reputation of the original Silent Hill 2.
Highlights
A remake faithful to the original, fully upgraded to modern models; not top-tier in detail, but good enough.
Turn back the clock twenty years — this was Akira Yamaoka's breakout work.
One of the few games where, despite a Japanese developer, you absolutely shouldn't use the Japanese dub; the English voice acting is great.
Deductions
This one is my bias against horror games as a whole. For a while I specifically looked for good horror games, but my perfect-score horror game never appeared. I don't understand why horror games must have puzzles, or why an abandoned town has so many objects that "just happen" to be there for you to collect and solve puzzles with, which then open the path to the next area???
Same as above: horror games seem to enjoy a privilege of not needing logic. Many NPCs appear at baffling moments or even teleport. After the protagonist fails to find his wife at their place of memories, the story motivation once Maria leads him away is questionable and very disjointed, as if a heroine were shoved in to pad the experience.
The supporting characters have backgrounds worth exploring, but aren't developed well. For example, Angela has an abusive father, which even gets its own boss fight, yet all players learn is that she had an abusive father; her own character never comes through.