Steam
Resident Evil 9: Requiem
89
Final Score
Survival Horror
Release Date: 2026
Developer: Capcom
Publisher: Capcom
Steam
Steam Curator
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Resident Evil 9: Requiem

The latest entry in the Resident Evil series, featuring dual protagonist switching mechanics. The initial atmosphere is impressive, though the later stages have a slightly faster pace and level design is conventional. A nostalgic journey for series fans, while newcomers may benefit from familiarity with previous entries.

Art Appreciation

Resident Evil 9: Requiem continues the series' horror atmosphere. The dual protagonist switching mechanism seems innovative, but limited scope and short overall completion time prevent it from fully showcasing its potential. The initial atmosphere is immersive, especially Grace's first appearance, but the later stages show obvious signs of rushing, with the Ark storyline ending abruptly. Grace's psychological resilience as an FBI agent is questionable, relying too much on her own trembling reactions to create fear. Technical issues include unexplained severe frame drops in some scenes, physics engine problems causing anti-gravity earrings with DLC costumes, and noticeable gaps in lighting transitions. After completion, it's hard to recall which puzzle or boss fight was most impressive - level design is mediocre. The story is unfriendly to newcomers, heavily playing the nostalgia card for Raccoon City, with the return to the police station's callbacks meaning nothing to new players. The villain Zeno is built up as powerful and mysterious yet doesn't even have a boss fight, clearly underdeveloped. Protagonist Grace lacks growth, and the title "Requiem" isn't clearly connected to the story. Collectibles lack meaningful value, replayability is low, and there's little motivation to replay beyond hardcore puzzle solving. Overall, this is a new series entry with highlights but poor execution.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Learning Curve
-0.5 pts

Guidance for using special items is poor.

Innovation
-2 pts

It's 2026 and horror games still share the same elements and settings: always a hospital, always some odd collectibles inside the building to unlock doors — what hospital director has that much free time... The two-protagonist switching looks innovative, but its scope is heavily limited and the overall playtime is too short for it to really stretch its legs.

Camera Control
-0.5 pts

There are two camera perspectives by default, with the recommendation to use different modes for the two protagonists' action and exploration, but neither perspective strikes a great balance.

Player Agency
-1 pts

Much of the horror rests on Grace's little trembling reactions scaring herself... The thing is, she's supposed to be FBI — her nerves are way too weak. She keeps shaking even in safe rooms, and after a while it does wear on the experience.

Level Design
-1 pts

After finishing it, it's hard to immediately recall which puzzle or boss fight was the most stunning.

Highlights

Immersion

The early atmosphere is strong, especially the horror buildup when the girl first appears.

Technical Performance & Stability
25%

Deductions

Performance Optimization
-0.5 pts

Some scenes inexplicably suffer severe frame drops.

Physics Engine Performance
-1 pts

Models weren't adapted: start the game in a bonus costume and you get anti-gravity earrings. Sometimes, when switching between object close-ups and wide shots, there's an obvious break in ambient lighting.

Story & Narrative
10%

Deductions

Narrative Coherence
-0.5 pts

Unfriendly to newcomers: however famous Leon and Raccoon City are, complete newcomers can't follow some of the context, so all the flashbacks after returning to the police station mean nothing to new players. No wonder reception is polarized — it leans hard on the nostalgia card.

Character Development
-1 pts

Zeno is built up as powerful and mysterious, yet doesn't even get a boss fight... The villain is underdeveloped, to the point that making him the final boss would feel meaningless anyway. As for the protagonists, Grace doesn't grow much either; despite her extraordinary background, she doesn't act like FBI at all.

Main Story Design
-0.5 pts

It barely ties back to its title — what is a game named after a powerful firearm actually trying to say?

Ending Treatment
-1 pts

The Ark storyline and content feel rushed compared with the early game, like yet another crunch job. As for the final either-or choice with two endings, the bad ending is obviously the bad ending; the two choices aren't balanced.

Content & Longevity
10%

Deductions

Game Length
-0.5 pts

Fairly short — about as long as a puzzle-only Silent Hill game — but this one swaps between two characters, one for puzzles and one for action, and doesn't make full use of that hook.

Replayability
-0.5 pts

Aside from hardcore players solving the final puzzle, there's basically no particular incentive to replay.

Collectible Value
-0.5 pts

Mr. Raccoon is a purely achievement-driven collectible with little meaning; hardly any players even talk about the collectibles, which says they aren't worth much. Files are a bit more interesting as collectibles, since the hard final puzzle needs some numbers mentioned in them.