
Red Dead Redemption
An open-world western action-adventure game by Rockstar Games, bringing players into the wilderness of the American West in 1911. Impeccable in immersion and atmosphere creation, but lack of innovation and narrative pacing issues make it hard to surpass GTA's halo.
Art Appreciation
Rating Breakdown
Deductions
Gameplay and detail creativity are mediocre. Various déjà vu feelings make you think this is just R*'s predecessor GTA transported back a hundred years to the American West. Many small details like getting drunk from too much drinking are interesting when isolated, but they're all mechanics GTA already had - the feeling when actually playing is identical.
Horse riding is particularly difficult to control, especially on the mobile port.
Some mission instructions are unclear, starting very abruptly, especially involving chase sequences, and even this aspect is all GTA's shadow. Many item instructions are also unclear, like Molotov cocktails.
Highlights
For that era, various detail designs were top-notch.
Deductions
Riding a horse into small rooms like toilets gets you stuck and unable to exit - even for that era, this is a bug that should have been avoided. There are also various small bugs characteristic of that time period.
Deductions
Because the setting is the American West from over a hundred years ago, both city and countryside maps are rather monotonous. Horses are hard to distinguish.
Only one side of the bed in rooms can save the game.
Highlights
All high-standard for the era.
The whistling BGM is quite immersive, as if transporting you into that western world. Several songs with lyrics are also wonderful, creating an authentic western atmosphere.
The Spanish dubbing is particularly evocative.
Deductions
The first half of the story is too drawn out - just looking for people, from America to Mexico, mediating between two factions, and both sides' NPC dialogue is almost the same. The protagonist keeps asking where someone is, and I want to ask too... The second half suddenly accelerates, finding two gang members one after another, then directly adding the West Elizabeth mission, ending abruptly.
Deductions
Side quests and mini-game mechanics aren't numerous. The open world was a highlight for that era, but compared to GTA, without pushing the main story, there isn't a particularly strong desire to explore the open world.
Highlights
The cheat codes in this game are quite interesting - meaningful sentences found from newspapers, graffiti, and various game scenes, almost serving the function of collectibles.