
Persona 5 Royal
The definitive edition of P5, adding more exciting content while maintaining the essence of the original. With its unique visual language and profound social allegory, it pushes the boundaries of interactive narrative art to new heights.
Art Appreciation
Rating Breakdown
Deductions
Kasumi, a playable character and one of Royal's selling points, joins far too late.
Grinding Mementos is still pretty dull, which is probably why Ryuji's rank 7 Confidant ability was designed as an instant kill.
Combat in Royal turns into a god-mode steamroll, and the affection system got much easier too thanks to the after-the-fact phone calls.
Deductions
Online features are optional, but once connected they're very unstable, even crashing the game outright at the guillotine, so I stopped using them later on.
Highlights
Refreshing acid jazz — and for Atlus, a rising star of the Japanese game industry, it suits the company's fresh character perfectly.
Highlights
Phantom Thieves of Hearts! That it became a legendary meme shows how plausible it is within its world.
Ten-timing! Each one has her own personality, and every story is complete.
The true ending is absolutely OK; the false endings are all rather perfunctory, but you can't demand multiple endings — just treat it as a single-ending game.
The Chinese translation is witty and funny and spawned plenty of memes.
Highlights
It's already a single-player game with a very long completion time, yet it's never dull and I kept wanting to play. The replayability speaks for itself — "P5 is the best" is no empty claim.
The Platinum is very easy; I couldn't help going for it, since the game showers you with rewarding feedback.