
No Man's Sky
A space exploration sandbox set in a procedurally generated universe, with countless planets to discover that make you feel truly adrift in space. Thin creature variety, clipping and weak guidance remain, but ten years of free updates turned its reputation around.
Art Appreciation
Rating Breakdown
Deductions
Alien species lack variety, and so do the flora and fauna: plenty of fancy pseudo-scientific names, but nothing particularly distinctive, especially the plants. The setting is vast, with countless planets and minerals, yet little feels fresh in the late game; perhaps this is the limit of human imagination.
The camera and even some material effects (the mechanical swaying of grass and flowers) make the whole picture dizzying. I had never experienced 3D motion sickness before this game.
Such a high-tech setting, and yet it still makes you climb ladders...
Highlights
The promise of rich ecosystems and varied space interactions is genuinely captivating. Countless planets for every player to discover on their own make you feel truly adrift in space.
Deductions
Crashes in some scenes persist to this day.
Terrain deformation when mining is too brute-force. You often fall into a pit you dug yourself and have to tunnel your way out from underground.
Deductions
NPC clipping is severe. During conversations NPCs go through a position-calibration step and then get stuck inside all sorts of objects, most noticeably indoors. You can even interact through walls, which is absurd.
Broken NaN markers float around the interface. The hologram arena cannot even fully display four-digit numbers.
Against a classic futuristic interstellar colonization backdrop, interactions are somewhat convoluted and early-game guidance is easy to get lost in. When material missions update you must wait a moment for the system to refresh; otherwise the next step won't trigger even with all materials in hand. Slow-motion animations when re-entering a star system or reaching a milestone drag on. Guidance for some newer features is poor; the first time I met a freighter I had no idea how to build one.
Highlights
A classic Great Spirit-style ending in which the player decides the fate of the universe.
Highlights
Playability is rich and driven by your own goals; at heart it is a sandbox game.
Ten years of live service: the textbook example of turning overwhelmingly negative early reviews around through excellent free updates.