Steam
No Man's Sky
90
Final Score
Space Exploration Sandbox
Release Date: 2016
Developer: Hello Games
Publisher: Hello Games
Steam
Steam Curator
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No Man's Sky

A space exploration sandbox set in a procedurally generated universe, with countless planets to discover that make you feel truly adrift in space. Thin creature variety, clipping and weak guidance remain, but ten years of free updates turned its reputation around.

Art Appreciation

No Man's Sky is a space exploration sandbox set in a procedurally generated universe. Rich ecosystems, varied space interactions and countless planets let every player set foot on worlds only they have discovered, making you feel truly adrift in space. There is no fixed path through the game. Players set their own goals and decide what to do, which gives it enormous playability; at heart it is a sandbox. The ending is a classic Great Spirit-style conclusion in which the player decides the fate of the universe. However, the breadth of procedural generation does not translate into enough depth. Alien species lack variety, and so does the flora and fauna: plenty of fancy pseudo-scientific names, but little that is genuinely distinctive, especially the plants. The setting is vast, with countless planets and minerals, yet very little feels fresh in the late game; human imagination seems to hit its limit here. And for such a high-tech setting, it still makes you climb ladders, which breaks the immersion. The camera and some material effects (the mechanical swaying of grass and flowers) make the whole picture dizzying. I have never suffered from 3D motion sickness, yet this game gave me my first experience of it. Technically there are still plenty of flaws. Terrain deformation when mining is too brute-force: you often fall into a pit you dug yourself and have to blast your way out from underground. Crashes in some scenes persist to this day. NPC clipping is severe: during conversations NPCs go through a position-calibration step and then get stuck inside all sorts of objects, most noticeably indoors, and you can even interact with things through walls. Broken NaN markers float around the interface, and the hologram arena cannot even fully display four-digit numbers. User experience is where the game loses the most points. Against its classic futuristic interstellar colonization backdrop, interactions are somewhat convoluted and the early-game guidance easily leaves you lost. When material-gathering missions update, you must wait a moment for the system to refresh; otherwise, even with all materials in hand, the next step will not trigger. The slow-motion animations when re-entering a star system or reaching a milestone drag on. Guidance for some newer features is also poor; the first time I encountered a freighter, I had no idea how to build one. Over ten years of live service, No Man's Sky has become the textbook example of a game that turned overwhelmingly negative launch reviews around through excellent free updates. Rough edges remain, but the freedom of exploration it offers is still one of a kind, and the 90-point rating recognizes both that comeback and the appeal of its universe-sized sandbox.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Repetitiveness
-2 pts

Alien species lack variety, and so do the flora and fauna: plenty of fancy pseudo-scientific names, but nothing particularly distinctive, especially the plants. The setting is vast, with countless planets and minerals, yet little feels fresh in the late game; perhaps this is the limit of human imagination.

Camera Control
-1 pts

The camera and even some material effects (the mechanical swaying of grass and flowers) make the whole picture dizzying. I had never experienced 3D motion sickness before this game.

Immersion
-0.5 pts

Such a high-tech setting, and yet it still makes you climb ladders...

Highlights

Gameplay Depth

The promise of rich ecosystems and varied space interactions is genuinely captivating. Countless planets for every player to discover on their own make you feel truly adrift in space.

Technical Performance & Stability
25%

Deductions

Hardware Compatibility
-0.5 pts

Crashes in some scenes persist to this day.

Physics Engine Performance
-1 pts

Terrain deformation when mining is too brute-force. You often fall into a pit you dug yourself and have to tunnel your way out from underground.

Visuals & Audio
15%

Deductions

Model Quality
-1 pts

NPC clipping is severe. During conversations NPCs go through a position-calibration step and then get stuck inside all sorts of objects, most noticeably indoors. You can even interact through walls, which is absurd.

User Interface (UI)
-1 pts

Broken NaN markers float around the interface. The hologram arena cannot even fully display four-digit numbers.

User Experience (UX)
-3 pts

Against a classic futuristic interstellar colonization backdrop, interactions are somewhat convoluted and early-game guidance is easy to get lost in. When material missions update you must wait a moment for the system to refresh; otherwise the next step won't trigger even with all materials in hand. Slow-motion animations when re-entering a star system or reaching a milestone drag on. Guidance for some newer features is poor; the first time I met a freighter I had no idea how to build one.

Story & Narrative
10%

Highlights

Ending Treatment

A classic Great Spirit-style ending in which the player decides the fate of the universe.

Content & Longevity
10%

Highlights

Content Richness

Playability is rich and driven by your own goals; at heart it is a sandbox game.

Update Content Quality

Ten years of live service: the textbook example of turning overwhelmingly negative early reviews around through excellent free updates.