Steam
Monster Hunter Wilds
84.5
Final Score
Action RPG
Release Date: 2025
Developer: Capcom
Publisher: Capcom
Steam
Steam Curator
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Monster Hunter Wilds

Capcom's highly anticipated new hunting game, but falls short of expectations in content richness and design innovation. Launch content is sparse, update frequency is slow, many classic monsters are absent, making this one of the more disappointing series entries.

Art Appreciation

Monster Hunter Wilds is Capcom's highly anticipated new hunting game, but falls short of expectations in content richness and design innovation, becoming one of the more disappointing entries in the series. As a cross-generation title, the game shows visual improvements, but core gameplay design backfires. The game pursues convenience while reducing hunting challenges, and weapon balance has obvious issues. Many cross-generation designs fail to truly innovate, instead weakening the core hunting enjoyment. Mount controls feel poor, and the physics engine has problems - the Seikret often fails to trigger wall-climbing and gets stuck. Technical performance is quite poor at launch, with various performance issues affecting the game experience. UI design also has problems - with keyboard and mouse, you can't even click the toggle for hiding head equipment. New player control guidance is terrible, especially the first monster capture tutorial which is very confusing. Content is the game's biggest problem. Many classic hunting monsters and their special mechanics are absent, and both main/side content and open-world exploration are insufficient. The main storyline only provides about ten hours of gameplay - clearly too little content. While subsequent chapters have story content, the incentive is lacking, especially for non-series fans. Update frequency is also slow, continuing to draw player community dissatisfaction. Story maintains the standard Monster Hunter style - essentially one fetch quest after another followed by a hunt, and story was never the series' highlight anyway. Narrative pacing is somewhat too fast, introducing the novel concept of artificial creatures for the series and revealing an ancient nation's secrets, yet lacking deeper exploration, with the ending feeling somewhat weak. The game offers limited free exploration opportunities, with players essentially following the designer's predetermined path, resulting in insufficient immersion. Task variety is lacking, and content depth is wanting. As the latest series entry, the 84.5 rating reflects its obvious shortcomings in content and innovation.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Gameplay Depth
-1 pts

The mechanics aren't complex and the content isn't rich, so hunting overall offers little challenge.

Balance
-1 pts

It chases hunting convenience, the difficulty leans easy, and weapon balance is poor.

Innovation
-1 pts

Many of the cross-generation design choices backfire, and apart from the graphics there's no real innovation; the core hunting gameplay ends up less challenging instead.

Control Feel
-0.5 pts

The mount controls feel poor.

Immersion
-1 pts

You mostly follow the designers' route, with few chances to explore the world freely, so immersion falls short.

Level Design
-1 pts

Many classic monsters and their signature mechanics don't appear.

Technical Performance & Stability
25%

Deductions

Performance Optimization
-1 pts

Launch optimization was poor.

Physics Engine Performance
-0.5 pts

The Seikret sometimes fails to trigger wall-climbing and gets stuck.

Visuals & Audio
15%

Deductions

User Interface (UI)
-1 pts

On mouse and keyboard you can't even click the toggle to hide head armor — who gets it? Control guidance for newcomers is terrible, especially the first time you capture a bird wyvern.

Story & Narrative
10%

Deductions

Main Story Design
-2 pts

Standard Monster Hunter fare: one errand after another, then a hunt. Story has never been the series' strong suit.

Ending Treatment
-1 pts

It introduces artificial life, a fairly novel concept for the series, and has just uncovered the secret of an ancient nation, yet never digs deeper; the ending feels rather limp.

Narrative Pacing
-0.5 pts

A bit too fast.

Content & Longevity
10%

Deductions

Content Richness
-1 pts

Neither the main and side content nor free exploration of the world map can be called rich.

Mission Variety
-1 pts

Same as quest variety.

Game Length
-1 pts

There's too little content; the actual main story is only about ten-odd hours. Later chapters do continue the story, but they lack motivation, especially for players who aren't series fans.

Post-Launch Update Frequency
-1 pts

Thin launch content has already become its most criticized point, and the slow update cadence keeps drawing the community's discontent.