Steam
Metaphor: ReFantazio
92.5
Final Score
Fantasy RPG
Release Date: 2024
Developer: Atlus
Publisher: Atlus
Steam
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Metaphor: ReFantazio

A new fantasy RPG developed by Atlus, set in a medieval restoration background. Though overall quality is excellent, maintaining Atlus's consistently high standards, innovation is lacking, more like 'reskinned Persona'. Complete worldview, rich content.

Art Appreciation

Metaphor: ReFantazio is another strong work from Atlus following P5's success, though it performs excellently overall, it also exposes some issues with insufficient innovation. As a "reskinned Persona," this work continues the successful formula of the P series in core gameplay, but lacks sufficient innovation to justify the necessity of a new IP. Dungeon design has regressed compared to P5, lacking the imaginative concepts of inner worlds. Technical performance is generally stable, but the PC version has resolution issues, which is a common phenomenon. Visual design maintains Atlus's high standards, with the "instantly recognizable Atlus" style. The designs of the Humans, the game's monsters, though some say they're sanity-draining, are actually directly taken from Hieronymus Bosch's classic paintings. Music production is excellent and grand, with classical style fitting the story background, but there are issues with scene matching - the same piece is overused across too many scenes, sometimes even degrading the gaming experience. UI design is overly flashy, feeling like trying too hard. The story has surprising plot twists, with the restoration setting being novel, but character development still has shortcomings. The protagonist's idealistic image is too thin, and the main villain's stubborn ideals also lack depth. The production team's deliberate avoidance of romantic elements makes the affection system tedious. World-building is complete and interesting, with the balance between different races, royalty, state religion and other forces handled well. Content richness maintains Atlus's consistent standards, worth exploring everywhere. Overall, this is a high-quality work, with the 92.5-point rating reflecting its excellent quality, but it still has some distance from true innovative breakthrough.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Core Mechanics
-1 pts

Dungeon design is a big step down from P5; it lacks all the wildly imaginative concepts of inner worlds, and many maps look alike.

Innovation
-1 pts

However much I play, it just feels like a reskinned Persona. Why not just make P6? Launching a new IP really seems pointless.

Player Agency
-1 pts

The developers said there would be no romance in this game, so the bond system is a lot duller. Their reasoning is that it's a medieval setting and a story about restoring a kingdom, unlike Persona's urban setting, so romance doesn't fit. That doesn't hold up; a prince needs a queen too.

Highlights

Repetitiveness

Low-level enemies can be killed instantly without entering turn-based combat, which saves a lot of tedious time.

Technical Performance & Stability
25%

Deductions

Hardware Compatibility
-0.5 pts

The PC version has resolution problems; it's a widespread issue, and every player is searching for a fix.

Visuals & Audio
15%

Deductions

Music Quality
-1 pts

The classical music is well produced and grand and fits the story's setting, which would be great, except the same piece is used in far too many scenes where it doesn't fit, to the point of dragging down the experience. It backfires a bit.

User Interface (UI)
-1 pts

Similar to the music problem, it's too flashy, a bit overdone; in the first battle I couldn't even find what to click in that riot of colors on the UI.

Animation Fluidity
-0.5 pts

Everyone knows Atlus's anime cutscenes are made by real anime studios, but surprisingly the animation quality here is a step down from P5. Is it because of outsourcing?

Highlights

Art Style & Consistency

What I told a friend about my first impression: "Atlus at a glance."

Model Quality

Some say the Human designs are sanity-draining; to me they just had a strong Hajime Isayama vibe. Only later did I learn it wasn't Isayama at all: they all come from Hieronymus Bosch's paintings, lifted directly, since those images are already in the public domain.

Story & Narrative
10%

Deductions

Character Development
-1 pts

The prince himself, or rather the protagonist, isn't well developed: all the way through, he carries that utopian novel and talks about his ideal of racial equality, and that's it; you can't dig out any other personality traits. The main villain's ideals are also extremely stubborn and immovable. Midway I even thought there'd be a big twist revealing he wasn't the real villain, but no, he just carries out his stubborn ideals with total purity.

Character Motivation
-0.5 pts

Because of the story's wild twist, the party's motivation in the middle stretch is a bit murky. They forcibly back the protagonist, who isn't yet the prince at that point, as the prince, just to win the royal tournament. It's true they enter to get close to Louis and build popularity, but suppose the protagonist became king while not the prince; he's the prince's loyal retainer, so would he then have to hand the throne over to the prince? The party members' stakes are laid out clearly enough, but whether their motivation is to win the throne or to restore the prince to it is a bit of a tangle.

Highlights

Plot Logic

Actually the story takes a wild twist: there's no epic feel of a kingdom-restoration tale, because it turns out I'm the prince himself. But that's not really a minus; it's quite fresh.

Main Story Design

The premise is a bit bizarre: to showcase "democracy" in a medieval setting, they invent the concept of royal magic and face stones, which is pretty funny. After all, once you have magic you can make up anything, and they did manage to make the story hold together.

World Building Depth

It builds its own "fantasy" world with different tribes and a balance of power among the royal family, the state church and other factions, creating a very complete and fairly interesting world.

Content & Longevity
10%

Highlights

Content Richness

This is Atlus's home turf; I couldn't help wandering around to see what's everywhere.