Kirby and the Forgotten Land
Kirby's first 3D action game, set in a world of ruins. The 'Mouthful Mode' system is the core highlight. Overall quality is commendable but feels too Nintendo-like - almost like Super Mario Odyssey in Kirby skin.
Art Appreciation
Rating Breakdown
Deductions
It's fun, but the Kirby IP is too golden - after playing you just feel 'yep, another Kirby game,' like 'yep, another Pokemon.' Hard to have deep memories or attachment to this entry. Look at the title 'Forgotten Land' - for what?
Even under 10 hours, sometimes you suddenly feel tired - a deeper puzzle repetitiveness hidden in the mechanics. Including the 1.5 playthrough five maps of Isolated Isles, exploration becomes quite repetitive.
Some 'Mouthful Mode' objects in the story are nice, even a core highlight. Another highlight is first 3D Kirby, but the Nintendo flavor is too heavy - feels like Odyssey in Kirby skin. Too few permanent copy abilities, lacking the freshness of 2D Kirby era where abilities felt like collectibles. Innovation is like gameplay depth - fun, but just another Kirby.
This game supports 2-player co-op, but P2 character is Bandana Waddle Dee using a spear without Kirby's abilities - the P2 experience feels quite lacking.
Many first-impression designs are nice, some are cliché. Overall level count isn't high, soon you get filler story stages like bridge showdowns and boss reunions reusing boss fights.
Highlights
The challenge is less about level design and more about good pacing - I'm willing to praise this dimension.
Highlights
Clever level design largely benefits from visual details - seemingly inconspicuous lighting angles deliberately hint at hidden elements. Nintendo's game design is unquestionable.
Deductions
Essentially a kids' game - nothing particularly noteworthy about the story.
Highlights
Seriously designed a new world conlang - opening and ending songs even have bilingual subtitles in the conlang and game language, quite stunning.
Deductions
Speedrun takes less than 10 hours.