Steam
Hogwarts Legacy
73
Final Score
Open World ARPG
Release Date: 2023
Developer: Avalanche Software
Publisher: Warner Bros. Interactive Entertainment
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Hogwarts Legacy

An open-world action RPG based on the Harry Potter universe. Though IP boost brings the charm of the wizarding world, there are obvious deficiencies in technical optimization, gameplay innovation, and story depth, overall performance mediocre.

Art Appreciation

Hogwarts Legacy is an IP-driven work that possesses the capability for open-world exploration with some enjoyable elements, but suffers from serious technical issues and lacks core competitiveness beyond the IP. Technical problems are quite severe. The optimization is terrible, with frequent frame drops and clipping issues, plus slow loading speeds. Natural environment textures are very sloppy, modeling is mediocre, and clipping occurs frequently under poor optimization. Lighting effects are careless and rather monotonous. Character facial expressions are very stiff, with no detail to speak of. In terms of gameplay design, combat is simple, including all bosses, failing to fully utilize the various spells. Main and side quests, along with collectibles, all feel extremely tedious with little sense of innovation. The large southern map area is unlocked very late, giving a sense of incompleteness. The biggest issue is that the true ending requires players to reach level 34 for the House Cup, but the main story ends much earlier. This level requirement is extremely difficult to grind, with even side quests unavailable, forcing players to do collectibles for experience, creating high repetitiveness. Despite the magical and gorgeous Hogwarts castle with IP appeal, players cannot feel like they're actually a new student there. Poor protagonist development combined with mediocre storytelling makes it hard to feel immersed. Story-wise, the progression feels outdated with ordinary content, only qualifying as standard Western fantasy narrative, with details that don't bear scrutiny. Several supporting characters are decently developed, each memorable and cleverly matching their house spirits. However, overall dialogue design lacks creativity, contributing to characters feeling lifeless. The only praiseworthy aspect is the seasonal changes, which represents one of the more thoughtful elements of this work. Sebastian's storyline is decent, being the only character arc where choices lead to different endings. Overall, this is a work that relies on IP but lacks sufficient intrinsic strength. The 73-point rating is already quite generous.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Core Mechanics
-1 pts

An IP-driven game. The open-world exploration is all there and offers plenty of fun, but the technical side has serious flaws, and there's no core strength left once you set the IP aside.

Gameplay Depth
-0.5 pts

A map as big as the south doesn't unlock until very late, which always makes it feel unfinished.

Repetitiveness
-2 pts

The true ending requires you to be level 34 for the House Cup, but the main story wraps up long before that. Those levels are very hard to grind, there aren't even side quests left, and collectibles are the only source of experience.

Challenge Level
-1 pts

Combat is simple, bosses included, and it doesn't make full use of the variety of spells.

Innovation
-2 pts

Main quests, side quests and collectibles all feel heavily like chores, with little sense of innovation.

Immersion
-1 pts

Hogwarts is magical and gorgeous, with the IP behind it, but you never get to feel like a new student there.

Player Agency
-1 pts

A badly written protagonist plus a mediocre story make it hard to get immersed.

Technical Performance & Stability
25%

Deductions

Performance Optimization
-3 pts

The optimization is truly awful, with all sorts of frame drops and clipping.

Loading Efficiency
-1 pts

Loading is slow.

Visuals & Audio
15%

Deductions

Texture Quality
-1 pts

Natural environment textures are very sloppy.

Model Quality
-1 pts

The models are mediocre, and clipping is frequent under the terrible optimization.

Visual Effects
-1 pts

Lighting is careless and rather flat.

User Interface (UI)
-1 pts

The UI isn't controller-friendly.

User Experience (UX)
-1 pts

The developers designed only one control scheme, for mouse and keyboard, so interactions feel very awkward.

Animation Fluidity
-1 pts

The poor optimization overall also hurts animation smoothness.

Facial Expression Details
-0.5 pts

Facial expressions are very stiff, with no detail to speak of.

Highlights

Visual Details

It even has seasonal changes, which counts as one of the more thoughtful touches in this game.

Story & Narrative
10%

Deductions

Character Development
-0.5 pts

Several supporting characters are decently written, each memorable, with personalities that cleverly fit their house values. The protagonist and some key NPCs, though, are underdeveloped.

Main Story Design
-1 pts

The progression is dated and the content ordinary; it's just a by-the-numbers Western fantasy story, and the details don't hold up to scrutiny.

Side Content
-1 pts

Outdated design, heavy on chores.

Ending Treatment
-1 pts

Save the world, lose a professor, and then the protagonist's house gets some points at the school awards ceremony.

Text Quality
-0.5 pts

The dialogue lacks creativity, which is one of the reasons the characters never come alive.

World Building Depth
-1 pts

It's an IP game, and the story isn't even set in the familiar Harry Potter era, so players like me who haven't read or watched all of Harry Potter can't immediately grasp the world.

Highlights

Character Motivation

Sebastian's storyline is decent; he's the only character whose choices lead to different endings.

Content & Longevity
10%

Deductions

Mission Variety
-2 pts

Chore-like main and side quests, and finishing them all still doesn't get you to the level needed for the House Cup.

Collectible Value
-1 pts

The collectibles here aren't worth much; if anything, the tedious process of getting them is one of the game's weaknesses.