
Hogwarts Legacy
An open-world action RPG based on the Harry Potter universe. Though IP boost brings the charm of the wizarding world, there are obvious deficiencies in technical optimization, gameplay innovation, and story depth, overall performance mediocre.
Art Appreciation
Rating Breakdown
Deductions
An IP-driven game. The open-world exploration is all there and offers plenty of fun, but the technical side has serious flaws, and there's no core strength left once you set the IP aside.
A map as big as the south doesn't unlock until very late, which always makes it feel unfinished.
The true ending requires you to be level 34 for the House Cup, but the main story wraps up long before that. Those levels are very hard to grind, there aren't even side quests left, and collectibles are the only source of experience.
Combat is simple, bosses included, and it doesn't make full use of the variety of spells.
Main quests, side quests and collectibles all feel heavily like chores, with little sense of innovation.
Hogwarts is magical and gorgeous, with the IP behind it, but you never get to feel like a new student there.
A badly written protagonist plus a mediocre story make it hard to get immersed.
Deductions
The optimization is truly awful, with all sorts of frame drops and clipping.
Loading is slow.
Deductions
Natural environment textures are very sloppy.
The models are mediocre, and clipping is frequent under the terrible optimization.
Lighting is careless and rather flat.
The UI isn't controller-friendly.
The developers designed only one control scheme, for mouse and keyboard, so interactions feel very awkward.
The poor optimization overall also hurts animation smoothness.
Facial expressions are very stiff, with no detail to speak of.
Highlights
It even has seasonal changes, which counts as one of the more thoughtful touches in this game.
Deductions
Several supporting characters are decently written, each memorable, with personalities that cleverly fit their house values. The protagonist and some key NPCs, though, are underdeveloped.
The progression is dated and the content ordinary; it's just a by-the-numbers Western fantasy story, and the details don't hold up to scrutiny.
Outdated design, heavy on chores.
Save the world, lose a professor, and then the protagonist's house gets some points at the school awards ceremony.
The dialogue lacks creativity, which is one of the reasons the characters never come alive.
It's an IP game, and the story isn't even set in the familiar Harry Potter era, so players like me who haven't read or watched all of Harry Potter can't immediately grasp the world.
Highlights
Sebastian's storyline is decent; he's the only character whose choices lead to different endings.
Deductions
Chore-like main and side quests, and finishing them all still doesn't get you to the level needed for the House Cup.
The collectibles here aren't worth much; if anything, the tedious process of getting them is one of the game's weaknesses.