Steam
Final Fantasy XVI
85
Final Score
Action RPG
Release Date: 2023
Developer: Square Enix
Publisher: Square Enix
Steam
Steam Curator
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Final Fantasy XVI

Naoki Yoshida's bold attempt in the single-player realm, a work attempting to revolutionize the FF series. Breakthrough achievements in visual presentation and Eikon system, but with obvious shortcomings in story and narrative.

Art Appreciation

Final Fantasy XVI represents Naoki Yoshida's bold attempt in the single-player realm. As a work trying to revolutionize the FF series, it succeeds in some aspects but also exposes notable issues. Visually, the game reaches breathtaking heights. The Eikon battles are spectacularly gorgeous, utilizing every resource to present a heavenly visual feast. Yoshida's team's pursuit of technical excellence is commendable, even including bold content unprecedented in the FF series. The Eikon system is the game's greatest innovation, truly integrating summons into combat and story rather than treating them as mere skills or items like previous entries. This "Jinchuriki-like" concept is indeed novel, and the satisfaction of combining multiple Eikons works well. However, the narrative issues are quite apparent. While the opening has the grand scope of "Game of Thrones," the later portions completely deviate from the national conflict storyline, with the team clearly unable to handle such a background setting. Character development is generally insufficient, with boss design being particularly weak, feeling forced into the story. Overall, this is an ambitious work with imperfect execution. The 85-point rating reflects its status as a quality title, but it still has some distance from being a classic.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Gameplay Depth
-1 pts

The gear system is a bit too barebones. The Eikon system is flashy, but combat overall isn't all that engaging. The playable cast is limited, with no adventuring party; the dog is actually the one teammate who's always with you, which is pretty fun.

Highlights

Innovation

The Eikon system is quite innovative, coming up with a jinchuriki-like concept: Eikons genuinely become part of the combat and story balance, rather than, as in past entries, living in magicite or somewhere and being done once they've cast a skill.

Control Feel

Combining multiple Eikons still feels great.

Visuals & Audio
15%

Highlights

Art Style & Consistency

Amazing, there's a full-nude scene! Say what you will, Yoshida really was bold, and there's innovation too; if this had gone to another producer, say Kitase, there's no way it would have been done.

Visual Details

Gorgeous, gorgeous, so gorgeous! This is surely the game's defining feature: pouring every resource into letting you revel in heavenly, wildly intoxicating Eikon battles.

Music Quality

Soken is reliable, of course.

Voice Acting Performance

A very curious entry: the Japanese sounded a bit off to me, so I switched to English to finish it. Yoshida himself also recommended playing this one in English.

Story & Narrative
10%

Deductions

Plot Logic
-3 pts

During production, Yoshida declared that every staff member had to watch all of A Song of Ice and Fire, so the opening gives you a grand, Game of Thrones–style start. And later? The struggle between nations simply vanishes; the team couldn't handle a backdrop like that.

Narrative Coherence
-1 pts

It follows straight from the characters' motivations: you're looking for your brother, so you look for your brother. But the story after Cid's death unfolds a bit inexplicably and can't be called coherent.

Character Development
-2 pts

The main villain is terribly written! He feels shoehorned in, and his final-battle lines force the theme home so hard that I couldn't help laughing. The male and female leads aren't very distinct either; they're apart for over a decade, and what happened in between is never mentioned. I actually quite like the heroine, but looking back at the whole thing, there really isn't much distinctive to say about her; this game simply falls short on characterization. Plenty of supporting characters are forgettable too. The medicine-selling girl shows up so many times that I assumed she was foreshadowing something, but no, she really just sells medicine.

Character Motivation
-1 pts

After Cid dies, the hero takes over as the new Cid, and from there his motivation gets very strange. Just like the villain, it's shoved in from who knows where, with his motivation and the villain's forcibly lumped together.

Main Story Design
-1 pts

The first and second halves are completely different in tone, for the same overall reason as the holes in the story's logic.

Side Content
-1 pts

It imitates the chore-like feel of an MMO; the main story is like that, and the side quests have the same flaw. There are still a handful of side quests worth doing, like the ones that flesh out Jill's character a little.

Ending Treatment
-0.5 pts

A "the end of the book" ending is just too clichéd... And many players say they dislike the open ending about whether the hero survives.

Narrative Pacing
-1 pts

Same old problem: the first and second halves don't match up, and using Cid's death as the dividing line creates a strong sense of fragmentation.

World Building Depth
-1 pts

Yoshida definitely wanted to innovate; that's precisely the standing he was meant to be given within SE's leadership. But holding a classic IP like FF, he couldn't stage a full revolution, so he had to play it safe, and the result is neither one thing nor another. Honestly, this is a very un-FF entry.

Highlights

Translation Quality

The English localization team slipped in plenty of their own touches, which actually makes the world feel considerably more complete and grand.

Presentation Quality

The Eikon set pieces are beyond reproach.

Content & Longevity
10%

Deductions

Content Richness
-0.5 pts

It lacks completeness: many settings that get mentioned are never fleshed out, the Eikons aren't all there either (Leviathan was added in a DLC), and most likely it's yet another problem with the project timeline.

Mission Variety
-1 pts

The quest system draws a lot of criticism; running through chain after chain feels very much like an MMO. We all know FF14 made Yoshida a legend, but he seems to have forgotten that single-player games still need to be made somewhat differently.

Collectible Value
-1 pts

The collectibles are pretty much optional; I couldn't be bothered to look at the ones displayed in the hero's room again.