
Final Fantasy XIV: Shadowbringers
The most glorious chapter in FF14 history, a true post-JRPG golden age masterpiece. The Crystal Exarch's perfect character development, Emet-Selch's tragic persistence, Amaurot's shocking design, combined with Masayoshi Soken's genius soundtrack, recapturing the emotion of playing RPGs in childhood.
Art Appreciation
Rating Breakdown
Deductions
As an MMORPG, daily quests and dungeon farming are somewhat repetitive, but the main story experience is superb. Leveling up the new Trust system is also quite tedious if you choose to do it.
Highlights
As an MMORPG it reaches the story depth of a single-player RPG, with excellent job balance and well-designed team cooperation mechanics.
It delivers a single-player-RPG-level narrative inside an MMORPG, setting a new high for online-game storytelling.
Sinking several nights in a row into it shows how immersive it is; the story moves forward naturally and smoothly, and players are completely drawn in.
Deductions
The server technology is outdated, and the cross-world and cross-data-center systems perform poorly; in this respect it's behind the times.
Highlights
For a large online game, technical performance is stable and the servers run well, with few technical problems that affect the experience, except in China, where issues stem from a different publisher.
Visuals and performance requirements are well balanced, and it runs stably across a wide range of hardware.
Highlights
The ruins from the age of the Ascians are flawless in both story and art design. Amaurot's design is stunning, a perfect fusion of technology and magic.
Character models are refined and the environments are grand, especially the stunning visual presentation of the city of Amaurot.
The OST is sooo, sooo good! Masayoshi Soken, you're a genius! Music and story are perfectly fused, and every key moment is etched deep in my heart.
Deductions
The early setup is long and some players may find the pacing a bit slow, but the payoff in the latter half is explosive.
Highlights
The epic feel is back: a grand narrative spanning the torrent of time, with tight logic and perfectly paid-off foreshadowing.
The overall narrative from 5.0 to 5.3 is coherent and smooth, each character's threads are handled well, and the beginning and end echo each other perfectly.
The Crystal Exarch's big twist blows the scope wide open, Thancred's portrayal lands perfectly, and Emet-Selch's characterization is nothing short of perfect.
The dialogue writing is outstanding, the characters' personalities come through perfectly in conversation, and the translation quality is excellent too.
The CG cutscenes are top quality, key story moments are staged perfectly, and the emotional impact hits home.
Natsuko Ishikawa's writing is on point; the 5.3 story completes a perfect pilgrimage and look back, with superb emotional impact.
The ancient world of the Ascian era is fully built out, Amaurot's lore runs deep, and the fusion of technology and magic is stunning.
Deductions
Some community features still have room for improvement, but the overall community atmosphere is good.
Highlights
The main story is extremely rich, with both 5.0 and 5.3 offering a large amount of high-quality content worth experiencing again and again.
The rich job system and dungeon content offer very high replay value, and the story is worth revisiting too.
Patch 5.3 is of exceptional quality, proof of a consistently high standard of ongoing updates; every patch brings surprises.
The development team actively responds to player feedback and keeps improving the experience.