Steam
Final Fantasy XIV: Endwalker
93.5
Final Score
MMORPG
Release Date: 2021
Developer: Square Enix
Publisher: Square Enix

Final Fantasy XIV: Endwalker

The grand finale expansion of FF14's eight-year epic. Though there are issues with version connection and narrative pacing, the ancient times segment is exquisite, Hydaelyn's character development is perfect, still excellent as a phased conclusion.

Art Appreciation

Final Fantasy XIV: Endwalker, as the grand finale of an eight-year epic, maintains high standards overall. While some detail handling doesn't match the godlike performance of 5.0, it still deserves the 9-point high score given by mainstream media. There are some issues with version transitions. The connection between 5.x ending and 6.0 is too tight, lacking clear boundaries between major versions. Even the Ending Theme didn't play, making it impossible to feel the ritual of entering a new major version. The span of map design is staggering. From Empire to ancient times, from moon to the edge of the universe, this rushed and deliberate feeling makes one think it's just to complete all new maps. According to previous story pacing, going to the Empire's homeland should have been 7.0 at least, but now we're directly at the universe's end - quite absurd. However, the emotional cards played in the mid-to-late stages are quite excellent. The 89 dungeon delves into the star sea to commemorate dead characters. NPCs gathered at Sharlayan port even include Alpha and Omega - both strictly speaking not main story characters. Seeing Alpha made me understand that even mascots were brought out, equivalent to rolling credits - it's truly ending. The ancient segment is the essence of 6.0, where all unsolved mysteries surface. The character development of Hydaelyn and Venat is perfect, with the scriptwriter successfully creating another super popular character. The beginning and end echo each other, interlocking perfectly, demonstrating excellent narrative skill. Technically, 6.0's modeling is much more refined, and main story gameplay adds many new elements like tracking and stealth assassination. Most surprising is that the Hydaelyn trial can be tackled with Trust system - this design is not only interesting but has deep story implications. Musically, while the Main Theme doesn't go for tragic or epic feelings and seems unfamiliar at first, when Flow plays during the ancient segment, emotions perfectly blend with the work like heavenly music. "Emotion" is indeed the soul running through 6.0. The happy ending is well-handled, with the Scions disbanding and everyone's destinations explained. Each member's exclusive BGM shows the completion of comprehensive NPC character development. Though as an MMO it will continue updating, this staged conclusion is already perfect. Overall, this is a flawed but still excellent work, with the 93.5-point rating reflecting its value as the finale of an eight-year epic.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Challenge Level
-0.5 pts

The alliance raids, normal raids and Extreme trials all lean easy; they feel more like playing through the story than taking on combat content.

Innovation
-1 pts

The main story adds variety like tailing and stealth assassinations, but these are elements single-player games have long worn out, so the innovation is limited.

Highlights

Core Mechanics

The Mothercrystal trial can be cleared with the Trust system, a first, and the design is clever with real narrative meaning. The NPCs don't understand the mechanics and have to eat the damage twice before they start moving for them, which upends past conventions.

Gameplay Depth

The main story adds plenty of variety, enriching the experience, and the Trust system is put to use at a new height.

Visuals & Audio
15%

Deductions

Music Quality
-0.5 pts

The Main Theme goes for neither tragic grandeur nor epic scale; instead it feels somewhat unfamiliar and didn't leave a deep impression.

Highlights

Model Quality

Models in 6.0 are much more refined, a clear step up in technical presentation.

Model Quality

Model detail has improved significantly, and the visuals are all the better for it.

Music Quality

When "Flow" plays during the ancient-times segment, the emotion melds with the work, like music from heaven. "Emotion" is precisely the soul running through 6.0.

Story & Narrative
10%

Deductions

Narrative Coherence
-1 pts

The end of 5.x and the start of 6.0 are joined too tightly, with no clear dividing line between the major versions. The Ending Theme didn't even play, so it doesn't feel at all like stepping into a new expansion.

Narrative Pacing
-1 pts

Early 6.0 runs straight back and forth between two fronts, which feels rushed and contrived, as if just to unlock all the new maps. The leap is startling: at the old story pace, reaching the Garlean homeland would have taken until 7.0 at least.

Highlights

Plot Logic

The return to the ancient times really is the highlight; the essence of 6.0 is all here. The opening and ending echo each other in tightly linked fashion, and every unsolved mystery surfaces in this segment.

Character Development

Hydaelyn and Venat are perfectly characterized; the writer has succeeded in creating yet another hugely popular character. Every member of the Scions has their own BGM, which shows that the overall characterization of the NPCs was long complete.

Ending Treatment

The usual JRPG happy ending: the Scions disband and each one's path is wrapped up, and the Ending Theme finally plays. Each member's own BGM reflects how complete the characterization is.

Presentation Quality

The emotional cards are played superbly in the mid-to-late game: the level 89 dungeon goes deep into the sea of stars to commemorate characters who have died, and gathering the NPCs at the port of Sharlayan creates a grand-finale atmosphere.

World Building Depth

5.0 and 6.0 are one whole; the concepts of the ancients and the Final Days are perfectly filled out and tied up in 6.0. Although the framework was reconceived later on, the way the beginning and end echo each other is done very well.

Content & Longevity
10%

Deductions

Update Content Quality
-1 pts

Because 6.0 was already the grand finale, the 6.x patch content feels like "making work for the sake of it," a drought with no ripples at all.

Player Feedback Response
-0.5 pts

Many hardcore MMO players feel that, as an expansion, this one has less MMO content than any before it.

Community Features
-1 pts

Island Sanctuary was the feature everyone had their eyes on, and the result is disappointing: it lacks basic multiplayer functions, going against the very nature of community and online games.

Highlights

Content Richness

As the grand finale of an eight-year epic, it's rich in content: from the Empire to the ancients, from the moon to the edge of the universe. The scope is staggering, but the content is substantial.

Replayability

As an online game it will keep getting updates; Emet-Selch's words lay groundwork for future versions, there are still many places on the planet not yet implemented, plus the reflections and even content beyond the star.