Steam
Final Fantasy X HD Remaster
98.25
Final Score
JRPG
Release Date: 2013
Developer: Square Enix
Publisher: Square Enix
Steam
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Final Fantasy X HD Remaster

A perfect tribute to the 2001 masterpiece, one of the closest-to-perfect works in the FF series. Nobuo Uematsu's legendary soundtrack, Yuna's perfect character development, epic-level presentation effects, a milestone in gaming history.

Art Appreciation

FINAL FANTASY X HD Remaster is a perfect tribute to the 2001 masterpiece and one of the closest-to-perfect works in the entire FF series. As a shocking work from SE in the millennium era, this title reaches breathtaking heights in every aspect. I now only hope that FFX can be remade, purely for the purpose of inheritance. Having such a masterpiece, yet the next generation no longer knows Yuna - what a pity. This work is not just a game, but an artwork worthy of eternal inheritance. In terms of character development, how many characters in gaming history can compare to Yuna's completeness? The story and emotions are so complete, and the narrative has no unnecessary elements. The Great Summoner! Just considering Yuna's outfit alone, it's arguably one of the most famous costumes in gaming history. Throughout the entire series, Yuna's popularity could never fall out of the top three. The music aspect is where the masterpiece truly earns its name in every respect - no need to say more. A single "To Zanarkand" still gives me goosebumps when it plays, and for Nobuo Uematsu, who has left countless masterpieces, this is also one of his top representative works. Then there's "Suteki da ne," which is the lyrical version of Yuna's Theme - I hadn't really played FFX as a child, but I've been listening to this song from childhood to adulthood, no exaggeration. The voice acting performance is equally outstanding. SE's first attempt at full character voice acting throughout - and thus, a classic was created. The presentation effects are perfect to the extreme. Yuna's Sending dance, what sorrow lies behind that graceful movement. In Zanarkand, by the Moonflow, at the fake wedding... years have passed, yet these scenes remain vivid. Even if you replay FFX today, without listening to game critics' terminology about "presentation effects," you can suddenly feel from the heart that games from over twenty years ago had already achieved this level of presentation. In content design, rather than having many mini-games, perfecting one mini-game - in the early century market, Blitzball was such a perfect mini-game design. At the same time, Blitzball is closely related to the story, even having optional inherited techniques from the father that can be obtained in the plot - a template for mini-game design. However, the HD Remaster version also has some issues. Everyone, including myself, has been annoyed by this version's green screen bug, requiring additional memory patches. The puzzles in Bevelle Temple are too complex, confusing even when following guides. In translation, some localization choices could be better for player understanding. Despite this, FINAL FANTASY X HD Remaster remains a near-perfect work, with the 98.25-point rating reflecting its status as a milestone in gaming history.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Challenge Level
-0.5 pts

The puzzles in Bevelle Temple are a bit too convoluted; even following a guide they're hard to untangle, and one wrong press or one press too late sends you around the whole loop again. Hard to imagine how people got through this back in the day.

Highlights

Core Mechanics

A 2001 game from the SE of that era; "breathtaking" is the only word for it. All I hope for now is an FFX remake, purely to pass it on: there was once a masterpiece like this, yet the next generation no longer knows Yuna. What a pity. This review covers the FINAL FANTASY X/X-2 HD Remaster; since X and X-2 are vastly different, I review them separately.

Innovation

As a linguistics enthusiast, I love the dictionary-collecting mechanic: finally, not the whole universe speaks Japanese. With a people whose language you don't share, you gradually come to understand what they say as you collect more of the dictionary. A very thoughtful design, and one that many later games no longer bother with.

Technical Performance & Stability
25%

Deductions

Bugs & Errors
-1 pts

This is not a review of the original, after all, and everyone, me included, was annoyed by this version's green-screen bug, which even requires an extra memory patch. But that's something the publisher should have fixed itself when porting, so I have to take off points.

Visuals & Audio
15%

Highlights

Art Style & Consistency

High Summoner! Yuna's outfit alone surely counts as one of the most famous costumes in gaming history.

Music Quality

A masterpiece earns that name on every front; no more needs to be said. "To Zanarkand" still gives me goosebumps whenever it plays, and for Nobuo Uematsu, who has left us countless great works, it's one of his very finest. Then there's 「素敵だね」, essentially the vocal version of Yuna's Theme. I never actually played FFX as a kid, but I've been hearing this song since childhood, no exaggeration.

Voice Acting Performance

SE's first attempt at fully voicing its characters, and so: a classic was born.

Story & Narrative
10%

Deductions

Translation Quality
-0.25 pts

A very small gripe: the Chinese name 「辛」 for Sin is baffling. Only midway through, after hearing 「辛」 so many times, did it dawn on me: surely you don't mean Sin? And yes, that's exactly it... Translating it by meaning as 「罪」 ("sin") would definitely help players understand the story better.

Highlights

Narrative Coherence

A not-too-complicated story that holds up in the context of the millennium era: tightly linked, clear about its details, and very coherent.

Character Development

How many characters in all of gaming history are as fully realized as Yuna? Her story and emotions are complete, and the narrative doesn't drag one bit. Across the whole series, there's no way Yuna's popularity drops out of the top three.

Presentation Quality

Yuna's sending: what sorrow lies behind that dance. In Zanarkand, by the Moonflow, at the fake wedding... After all these years, it's still vivid before my eyes. Why? Because the presentation is simply perfect. Even if you replay FFX today without listening to game critics' jargon about "presentation," you'll suddenly feel from the bottom of your heart that a game from over twenty years ago had already reached this level of presentation.

Content & Longevity
10%

Highlights

Content Richness

Instead of piling on minigames, perfect one minigame: in the market at the turn of the century, blitzball was exactly that kind of perfect minigame design. Blitzball is also closely tied to the story, and you can even obtain the optional signature move passed down from Tidus's old man, the Jecht Shot, during the story. A model of minigame design.

Achievement System Design

There aren't many achievements overall, and not every little detail gets one, so by the Underwater Date I'd barely unlocked any. But the Underwater Date is just too iconic: as soon as the CG ended I thought, there ought to be an achievement here, and sure enough one popped. The developers get me on this.