Steam
Final Fantasy X-2 HD Remaster
73
Final Score
JRPG
Release Date: 2013
Developer: Square Enix
Publisher: Square Enix
Steam
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Final Fantasy X-2 HD Remaster

The FF series' first sequel work, also a failed attempt. Though the combat system is novel and support systems rich, there are serious problems in core aspects like story and character development, a disappointing sequel.

Art Appreciation

FINAL FANTASY X-2 HD Remaster is the first sequel in the FF series and a failed attempt. Probably due to FFX's commercial success, the developers decided to create a sequel, but the result is disappointing. The game itself isn't particularly bad in quality and includes many novel and substantial gameplay elements, but the problem lies entirely in it being FFX-2. As a sequel to FFX, this work fails to reach the heights of its predecessor in every aspect and can even be said to be a betrayal of the original. In terms of combat system, this work has a fairly novel battle system with ATB real-time mechanics and three protagonists who can change jobs. The most distinctive feature is the support system, allowing players to raise monsters and chocobos, which is quite rich and engaging. However, if you only play the main story, you can completely ignore it, wasting good design. However, the story problems are extremely serious. Regardless, this is an official FFX sequel, and with Yuna's character already so comprehensively developed, making such a 360-degree turn makes it difficult for players to connect. Even Tidus himself says Yuna has changed so much when they reunite - is this official self-criticism? The character motivation is indeed for reunion, but having the world's hero leisurely playing around and becoming a singer, searching for ethereal sphere recordings, is hard to justify. Moreover, Yuna still has an obsession with finding Tidus, yet transforming into such a cheerful image really doesn't match. In art design, Yuna's entire character setting changed, and her iconic costume is gone. This work's Yuna modeling has also deteriorated, with models and CG differing from the previous work, which is why many players feel Yuna has changed from inside out. Musically, this is the first FF main series work without Nobuo Uematsu's participation, though that doesn't necessarily mean lower quality. However, with Yuna set as a pop singer, much of the soundtrack fails to complement this setting, creating unexpected discord. The ending treatment is catastrophic. The main reason for X-2's existence was probably that too many players regretted Yuna and Tidus's separation, but does this work's reunion really resolve that? Many players refuse to acknowledge this as a main series entry. Technically, it has the same green screen issues as the FFX remake. The game has a "completion percentage" system requiring 100% completion for the true ending, making it difficult for first-time players to achieve 100% in one playthrough, causing massive repetition. Overall, FINAL FANTASY X-2 HD Remaster is a disappointing sequel, and the 73-point rating is already quite generous.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Repetitiveness
-1 pts

The game has a “completion percentage” mechanic: you need 100% completion to get the true ending, which is very hard to reach on a first playthrough, leading to lots of repetition.

Player Agency
-2 pts

The thin story and poor characterization greatly weaken immersion.

Highlights

Core Mechanics

Probably because FFX sold so well, the FF series released its first direct sequel, and it ended in failure. The game itself isn't especially bad and adds plenty of fresh, substantial gameplay; the problem lies entirely in it being FFX-2.

Gameplay Depth

The combat system is actually quite fresh: real-time ATB, and the three leads can switch jobs.

Innovation

The game's most distinctive feature is its side systems, which let you raise monsters and chocobos, rich and highly replayable. But if you only play the main story you can ignore them entirely, wasting good design.

Technical Performance & Stability
25%

Deductions

Program Stability
-1 pts

The same green-screen issue as the FFX remaster. The two are really the same release, but they have to be reviewed separately.

Visuals & Audio
15%

Deductions

Art Style & Consistency
-1 pts

Yuna's whole character has changed, and her iconic outfit is gone too. There's only one new character, and she isn't especially memorable either.

Model Quality
-1 pts

Yuna's model has also degraded somewhat in this game; the model and CG differ from the previous game, which is why many players feel Yuna became a different person inside and out.

Music Quality
-1 pts

The first mainline FF without Nobuo Uematsu's involvement, though that alone doesn't make the quality poor. But since Yuna is now a pop singer, the music in many places fails to support that premise, which is surprisingly jarring.

Story & Narrative
10%

Deductions

Plot Logic
-3 pts

Same problem as the ending: the developers force the two to reunite, which makes no sense. The heroine switching careers to become a singer is strange enough, but the public's reaction is just as strange: they accept it outright and instantly start chasing Yuna like a celebrity?

Narrative Coherence
-1 pts

A thin main story and fragmented side content; it's hard to call it coherent.

Character Development
-4 pts

Whatever else it is, this is officially the canonical sequel to FFX. With Yuna's character already so thoroughly developed, pulling a complete 180 makes it hard for players to connect the two. Even Tidus himself says Yuna has changed a lot when they reunite. Does that count as the developers poking fun at themselves? As for Tidus, he only appears in the final scene, with no characterization to speak of, and for lack of buildup, when the reunion finally comes it can't give players a sense of fulfillment or emotion. The new characters aren't really necessary, while the old ones are left unaccounted for, as if simply having them get pregnant and have a baby lets the game skip them and get away with less content.

Character Motivation
-2 pts

The character motivation is indeed the reunion, but the world's savior idly running around having fun, becoming a singer, and hunting for elusive sphere recordings is hard not to find odd. Besides, Yuna still holds on to her fixation on finding Tidus, so turning her into such a cheerful persona just doesn't fit.

Main Story Design
-1 pts

The actual main story is very short, which feels perfunctory.

Ending Treatment
-2 pts

One big reason for making X-2 was probably that so many players lamented Yuna and Tidus's parting, yet this game's reunion is supposed to smooth that over? Many players won't even acknowledge it as canon. The image in the sphere is just someone who looks like Tidus; it's reasonable for Yuna to chase it early on, but the ending still inexplicably reunites them just to make up for players' regrets, which is poorly handled.

Narrative Pacing
-1 pts

The main story is too short and forcibly sends you on a lap around the world map; the pacing is poorly handled.

Text Quality
-1 pts

Even the dialogue quality drops: very juvenile, without much substance, and exasperating for longtime fans. That kind of dialogue would be fine for a casual light game, and while it essentially is one, the developers made it a mainline entry, so this too counts as a deduction.

Presentation Quality
-2 pts

Given the script's overall weaknesses, plus the unavoidable comparison with FFX, the presentation falls far short. Even at the very climax, Yuna's concert CG, with a theme song pointedly titled “1000 Words”, fails to truly convey Yuna's feelings.

World Building Depth
-2 pts

The worldview itself could have been developed in more depth: the old order has been overthrown, but new conflicts follow, and Yuna is even key to mediating between the emerging factions. Yet none of this goes anywhere, because Yuna is set up as someone who has withdrawn from the world to do her own thing.

Content & Longevity
10%

Deductions

Game Length
-1 pts

If you skip the side systems, the main story is quite perfunctory, nowhere near the scale of a mainline entry.