
Final Fantasy VII Remake
SE's bold reinterpretation of a classic, the first part of the trilogy. Though stunning in technical and visual presentation, combat system design and content completeness have issues, Midgar chapter limitations affect overall experience.
Art Appreciation
Rating Breakdown
Deductions
Early in development, the producer addressed whether turn-based combat would be kept by saying there would be two combat modes to cater to both veteran and new players. But judging by the finished product, the combat system feels constrained and never really opens up.
Airborne enemies can only be handled by Barret and Aerith. It seems logical, but it hurts the feel of play.
The same problem of the story stopping at Midgar: although they rebuilt a far more detailed Midgar, there isn't much explorable space overall. On top of that, the gameplay is too linear, so players never get a chance to explore this new Midgar, which badly undermines immersion.
Deductions
The PC version's default resolution is wrong, and every time you change and apply it, it resets once you restart the game.
Highlights
The little interactions between characters are fun. Try taking the stairs in the Shinra Building: listening to the three of them banter, you'll reach the top before you know it.
Deductions
As with Rebirth, I personally dislike the added Whispers and the parallel-worlds premise. The Whispers often show up at baffling moments, disrupting narrative continuity.
Side quests are rather dull, add little to the main story, and the quest content feels dated.
Ending part one as they leave Midgar was a compromise; this game is essentially the Midgar chapter, so the cutoff had to be there. But the boss fight is just baffling; it looks like it exists only to hurry up and build up Sephiroth, who would otherwise barely appear in part one.
There are plenty of veteran players, and everyone knows this is part one of a trilogy, but judged as a standalone game, it leaves far too many threads hanging and many details unexplained, and it doesn't do a good job of drawing in new players.
Highlights
The early Avalanche members, especially the trio, are more fleshed out. They're usually easily forgotten characters, but since this game is purely the Midgar chapter, taken as a complete game they get quite a lot of screen time.
Deductions
With the story stopping at Midgar, there really isn't enough content, and a fair amount of the story in between is padded out with new additions; you can clearly feel the lack of actual gameplay content.