Steam
Final Fantasy VII Remake
93
Final Score
Action RPG
Release Date: 2020
Developer: Square Enix
Publisher: Square Enix
Steam
Steam Curator
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Final Fantasy VII Remake

SE's bold reinterpretation of a classic, the first part of the trilogy. Though stunning in technical and visual presentation, combat system design and content completeness have issues, Midgar chapter limitations affect overall experience.

Art Appreciation

Final Fantasy VII Remake is SE's bold reinterpretation of a classic. While it reaches breathtaking heights in technical and visual presentation, it has obvious problems in combat system design and content completeness. As the first part of a trilogy, this work limits the story to Midgar City. Although it reconstructs a more refined Midgar, the overall explorable space is limited, operations are too linear, and players lack opportunities to explore this new Midgar, greatly reducing immersion. In terms of combat system, the producer mentioned early in development that there would be two combat modes to accommodate both old and new players regarding whether to retain turn-based combat. However, judging from the final product, the combat system feels constrained and unable to fully develop. Aerial enemies can only be handled by Barret and Aerith, which while logically reasonable, affects the control feel. Technically, the PC version has resolution setting issues - after each change and application, restarting the game resets it again. Such basic problems shouldn't appear in the official release. Story-wise, the portrayal of early Avalanche members, especially the trio, is more three-dimensional. They're often forgotten characters, but this pure Midgar chapter gives them considerable screen time. However, the new Whispers and parallel world settings affect narrative coherence, with the Whispers' appearance timing often inexplicable. Side content is rather uninteresting, lacking enrichment of the main story, with mission content also feeling outdated. The ending boss battle is too inexplicable, seemingly just to rush Sephiroth's presence since he appears too little in the first part. Viewed as a standalone work, there are too many unresolved plot threads, with many details left unclear, failing to attract new players well. The story breaking at Midgar indeed lacks rich content, with much of the middle padded with new settings, making the lack of actual gameplay content obvious. Despite these issues, the work still excels in character development and presentation effects, with the 93-point rating reflecting its overall standard as a remake.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Core Mechanics
-1 pts

Early in development, the producer addressed whether turn-based combat would be kept by saying there would be two combat modes to cater to both veteran and new players. But judging by the finished product, the combat system feels constrained and never really opens up.

Control Feel
-0.5 pts

Airborne enemies can only be handled by Barret and Aerith. It seems logical, but it hurts the feel of play.

Immersion
-1 pts

The same problem of the story stopping at Midgar: although they rebuilt a far more detailed Midgar, there isn't much explorable space overall. On top of that, the gameplay is too linear, so players never get a chance to explore this new Midgar, which badly undermines immersion.

Technical Performance & Stability
25%

Deductions

Program Stability
-1 pts

The PC version's default resolution is wrong, and every time you change and apply it, it resets once you restart the game.

Visuals & Audio
15%

Highlights

Voice Acting Performance

The little interactions between characters are fun. Try taking the stairs in the Shinra Building: listening to the three of them banter, you'll reach the top before you know it.

Story & Narrative
10%

Deductions

Narrative Coherence
-0.5 pts

As with Rebirth, I personally dislike the added Whispers and the parallel-worlds premise. The Whispers often show up at baffling moments, disrupting narrative continuity.

Side Content
-0.5 pts

Side quests are rather dull, add little to the main story, and the quest content feels dated.

Ending Treatment
-1 pts

Ending part one as they leave Midgar was a compromise; this game is essentially the Midgar chapter, so the cutoff had to be there. But the boss fight is just baffling; it looks like it exists only to hurry up and build up Sephiroth, who would otherwise barely appear in part one.

World Building Depth
-1 pts

There are plenty of veteran players, and everyone knows this is part one of a trilogy, but judged as a standalone game, it leaves far too many threads hanging and many details unexplained, and it doesn't do a good job of drawing in new players.

Highlights

Character Development

The early Avalanche members, especially the trio, are more fleshed out. They're usually easily forgotten characters, but since this game is purely the Midgar chapter, taken as a complete game they get quite a lot of screen time.

Content & Longevity
10%

Deductions

Game Length
-0.5 pts

With the story stopping at Midgar, there really isn't enough content, and a fair amount of the story in between is padded out with new additions; you can clearly feel the lack of actual gameplay content.