Steam
Final Fantasy VII Rebirth
96.5
Final Score
Action RPG
Release Date: 2024
Developer: Square Enix
Publisher: Square Enix
Steam
Steam Curator
View review

Final Fantasy VII Rebirth

An all-around improvement work based on 'Remake', reaching masterpiece-level performance. Mature and complete combat system, stunning visual presentation, deeply moving character development, the peak work of the FF7 remake trilogy.

Art Appreciation

Final Fantasy VII Rebirth achieves comprehensive improvements on the foundation of Remake, delivering masterpiece-level performance. This work not only continues the excellent quality of its predecessor but reaches new heights in combat systems, visual presentation, and character development. The combat system finally spreads its wings, becoming a proper ACT mode. The synergy action settings greatly expand the possibilities of the combat system, making every battle full of strategy and satisfaction. The control feel has significantly improved compared to the previous work - Cloud can now hit aerial enemies without relying on Barret, with full battlefield control in hand feeling fantastic. In terms of innovative design, the Chocobo system is more realistic, requiring separate capture on each map, no longer being your "pet mount." Chocobos in different regions have characteristics adapted to their environments, which is very creative and adds to exploration enjoyment. The visual presentation is breathtaking, with excellently designed maps. Riding a scooter and taking photos frantically at Costa del Sol feels like being on vacation in some Caribbean city. The Gold Saucer is completely stunning from the first second of entry, with magnificent golden scenes and perfectly detailed elements, arguably the best Gold Saucer ever. In character development, micro-expressions are a stroke of genius, with character emotions expressed vividly, adding layers to character building. Yuffie is no longer an optional character but must join the main story, making the protagonist team energetic and presenting a vibrant, complete new character. The presentation effects are outstanding - that kiss on the Ferris wheel in Tifa's storyline that players waited years for! However, the work also has some issues. The lighting handling during indoor-outdoor transitions flickers inconsistently, which can be considered the biggest direct flaw. The parallel world setting affects narrative coherence, directly removing the most classic scene of burying Aerith in the lake, which is regrettable. Overall, Final Fantasy VII Rebirth is an almost perfect work, with the 96.5-point rating reflecting its excellent performance in technical, artistic, and emotional aspects.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Repetitiveness
-0.5 pts

Map guidance is poor, which gets in the way of completionist explorers.

Highlights

Core Mechanics

Building on Remake, it improves across the board in combat, gameplay ideas, model quality and more: a masterpiece!

Gameplay Depth

The combat system finally gets room to spread its wings and becomes a proper action system. Synergy abilities expand what the combat system can do.

Innovation

Chocobos are more believable: you have to catch one separately on each map, they're no longer your “pet mount”, and chocobos from different regions have traits suited to their environment. Very creative.

Control Feel

Probably because the party is bigger and Barret no longer has to be forced into it, Cloud can now hit airborne enemies without relying on Barret and keep the whole fight under his control; the feel is definitely an improvement over the previous game.

Visuals & Audio
15%

Deductions

Visual Details
-1 pts

Lighting flickers between bright and dark when transitioning indoors and outdoors, arguably the game's single biggest outright flaw.

Highlights

Art Style & Consistency

The map design is superb. I rode a scooter around Costa del Sol snapping photos like crazy, as if I were really on vacation in some Caribbean city. The Gold Saucer is stunning from the very first second you enter: dazzling, opulent scenery with just the right details. The best Gold Saucer ever.

Facial Expression Details

The micro-expressions are a stroke of genius, conveying the characters' emotions vividly and adding to their characterization.

Story & Narrative
10%

Deductions

Narrative Coherence
-0.5 pts

Personally, I don't like the parallel-worlds thing; cutting between multiple worlds hurts narrative continuity. But there's no helping it: a remake that adds no new ideas and stays too faithful actually gets marked down by some outlets, which is baffling.

Main Story Design
-0.5 pts

Ending at the Forgotten Capital is sort of reasonable and sort of not. Making it a trilogy stretches things out too much overall; ultimately it's because they couldn't fit everything in. Also left unfinished are Vincent and Cid: both have officially appeared, but neither is playable. A shame.

Ending Treatment
-0.5 pts

Same as above: it's the parallel-worlds premise that ruins it, wiping out the most iconic scene of laying Aerith to rest in the lake. You can imagine that under this premise, the final part of the trilogy will surely move into some happy-ending parallel world. How could the last part possibly have no Aerith to play?

Highlights

Character Development

As I've mentioned before, I never recruited Yuffie in the original, so I never had any nostalgia for her. Here Yuffie is no longer optional and joins as part of the main story, bringing plenty of energy to the party; for me she came across as a vivid, fully realized new character. Through Yuffie's Wutai background, the remake also strengthens the story presence it clearly wants to give Wutai.

Side Content

Rich, never-boring side quests fill in many anecdotes about the party and take overall immersion up another level.

Presentation Quality

How could the presentation be bad? Do you know how many years players waited for that kiss on the Ferris wheel in Tifa's route?!

Content & Longevity
10%

Deductions

Content Richness
-0.5 pts

The minigames aren't that bad. The board game Queen's Blood is very well thought out, the kind I'd play if it got a physical release. Of course, since the story reaches the Gold Saucer in this installment, there are tons of minigames and a few are admittedly weak, but not enough to warrant a big overall deduction. Among the minigames tied to the main story, the worst offender is Cait Sith's moogle box-throwing, hands down the hardest part of the whole game; the deduction goes to that.