Steam
Final Fantasy VI Pixel Remaster
97.5
Final Score
Turn-Based RPG
Release Date: 2022
Developer: Square Enix
Publisher: Square Enix
Steam
Steam Curator
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Final Fantasy VI Pixel Remaster

A perfect restoration of this turn-based RPG classic, recreating the SFC-era masterpiece with modernized pixel art and rearranged music. The vast roster of playable characters each have unique combat systems, and the Magitek opening and opera house scene stand as milestones of cinematic RPG storytelling.

Art Appreciation

FINAL FANTASY VI Pixel Remaster is a perfect restoration of this turn-based RPG classic. With modernized pixel art and rearranged music, this masterpiece born in the SFC era is presented to a new generation of players in its best form. The most impressive aspect is the vast roster of playable characters, with a unique combat system developed for almost every one of them, offering tremendous gameplay depth. Although the sheer number of characters means players tend to stick with their favorites in the late game and can't fully explore everyone, this double-edged design ultimately creates the rich texture unique to FF6. The opening - three Imperial soldiers in heavy Magitek armor slowly trudging through a snowfield, accompanied by Terra's Theme - is one of the most iconic openings in early gaming, and Terra's Theme was even reused as the BGM for riding Magitek armor in FF14. The opera house scene is an unprecedented innovation that further pushed RPGs toward cinematic storytelling; due to its importance, the Pixel Remaster version completely remade this segment. The main cast is well-crafted, especially Terra, whose half-human half-Esper heritage is a Qiao Feng-style setup destined to evolve into fated conflict. However, with so many playable characters and a party that frequently splits up, the game can't quite achieve a true ensemble narrative - some minor characters clearly lack backstory, particularly Umaro and Gogo who can join after the world's collapse, which feels rather arbitrary. The villain Kefka, while distinctive with his clown-like image, lacks deeper characterization - his motivation is simply madness, making him less compelling, whereas Shadow's storyline ending is more thought-provoking. Collecting Magicite, Moogle dances, skills, and transformations is incredibly rich content - all optional ways to refine characters within free exploration. This was a genuinely lengthy game for its time, and the Pixel Remaster thoughtfully includes speed-up and cheat features that greatly ease the repetitive grinding of early turn-based RPGs. The minor technical flaws lie in the scarcity of save points, which aren't placed before all important moments - the Magic Master in the Cultists' Tower is notoriously where poor saving habits can leave you stuck; some maps also have confusing overlapping terrain, a common ailment of early titles. But these flaws don't overshadow the brilliance - this remains an unmissable milestone in the FF series and RPG history as a whole.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Level Design
-0.5 pts

Save points are sparse and not placed before every important moment, which is rather unforgiving. If your saving habits are poor, there are spots where you'll get badly stuck, like the Magic Master in the Cultists' Tower.

Highlights

Core Mechanics

There are many playable characters, and nearly every one gets their own unique combat system. But because there are so many, it's hard to fully explore them all, and late in the game players just use the ones they're used to. The pros and cons balance out, so I'm not counting it as a deduction.

Visuals & Audio
15%

Deductions

Visual Details
-0.5 pts

The overlapping terrain on some maps is pretty confusing, a common flaw of games from that era.

Story & Narrative
10%

Deductions

Character Development
-1 pts

Too many playable characters, and the party keeps splitting up, yet it can't pull off a true ensemble narrative either. Many minor characters clearly lack backstory, especially Umaro and Gogo, who can join after the world's collapse, which feels quite arbitrary.

Ending Treatment
-0.5 pts

The main cast is good, especially Terra, the child of a human and an esper, a Qiao Feng–style setup destined to spark a clash with fate over the course of the story. Apart from his distinctive clownish look, Kefka gets no deeper characterization; his motive is simply madness, so he isn't a particularly compelling villain. After he's defeated, Terra stays in the human world too, a rather happily-ever-after ending that lacks the epic feel of the opening. Shadow's ending is actually more interesting, but this side character's backstory is woefully underdeveloped.

Highlights

Presentation Quality

Three Imperial soldiers in heavy Magitek armor trudging across the snowfield to Terra's theme: one of the most iconic openings of early games. Terra's Theme was even reused as the BGM for riding Magitek armor in FF14. The opera house performance was also an unprecedented, innovative moment that pushed RPGs further toward cinematic storytelling; given its importance, the Pixel Remaster completely remade this part.

Content & Longevity
10%

Highlights

Game Length

It really was a very long game for its time, and early turn-based RPGs can get repetitive and dull when you have to grind. The Pixel Remaster has built-in cheats that can speed up your playthrough.

Collectible Value

Collecting magicite, Mog's dances, skills, transformations and more: it's very rich, and all of it gives you options for honing characters within free exploration.