
Dynasty Warriors: Origins
Koei Tecmo's revolutionary innovation work for the Warriors series. Players take on the role of the fictional warrior 'Zi Luan' participating in early Three Kingdoms history, reinterpreting the Warriors experience from an RPG perspective, well-crafted with strong immersion.
Art Appreciation
Rating Breakdown
Deductions
It upends the core gameplay of the Dynasty Warriors series: you can no longer pick your own general, which upset many longtime fans.
Stage design is mediocre and many map elements are reused. They went as far as implementing swimming, yet there are no stages built to make use of it.
On repeat playthroughs, your weapon levels can fall short, leaving you replaying a single stage over and over for long stretches.
Outside Easy mode, the difficulty spikes; it's no longer “musou mowing”, which also annoyed longtime fans who play to mow down hordes.
Lock-on needs work: it switches targets while you move, making the camera jump around.
Highlights
Innovation is a good thing, of course; this is a game-changing entry. It's more of an RPG, and judged as an RPG it's absolutely top-tier, the best Dynasty Warriors in years.
Plenty of weapons, each with its own character, and the combat feel carries on the thrill of musou crowd-mowing.
Here the player becomes a fictional general taking part in history, and thanks to solid scripting and interactions, it stays immersive.
Deductions
On PC, inputs sometimes go haywire; it happened several times, cause unknown.
On lower-end machines that still meet the minimum specs, the game crashes outright when large armies converge.
Deductions
The Traditional Chinese text and the subtitles don't match, a long-standing issue with many big titles; there's no need to record two Chinese voice tracks just to cut costs. But this is a Chinese setting, one of the few games where I'd use Chinese voice acting, since every other language, Japanese included, feels off, yet the Chinese voice acting fell short of expectations. The exception is the voice lines on the world map, packed with puns… I find them witty and funny, while some players think puns ruin the mood against a backdrop of a nation in ruins; to each their own.
Highlights
Koei's character models are quite distinctive, especially the women, each with a strong identity; the aesthetic sense is on point.
Deductions
Even for a work of historical fiction, the Yellow Turban first chapter clearly got the most care and takes up the biggest share, while in the mid-to-late game, when you have to navigate among the three powers and choose a side, the complex interests at play aren't conveyed.
Highlights
Compared with traditional Dynasty Warriors games, this feels more like an RPG: you play a general named “Zi Luan” who takes part in the early history of the Three Kingdoms.
Bromance through the roof.
Deductions
The content is a bit short, ending at the Battle of Red Cliffs, which is why it's called “Origins”. I'm hoping for a sequel; this game is well crafted and immersive, and more content would make it even better.
For the same challenge-related reason: if you mow through on Easy mode, certain collectibles become unobtainable.