Steam
Dragon Quest XI S: Echoes of an Elusive Age
91.5
Final Score
JRPG
Release Date: 2019
Developer: Square Enix
Publisher: Square Enix
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Dragon Quest XI S: Echoes of an Elusive Age

A stable performance work in the DQ series, though too orthodox but still excellent. Exquisite New Game Plus element design, excellent map design, a very replayable JRPG work.

Art Appreciation

Dragon Quest XI S: Echoes of an Elusive Age is a stable performance from the DQ series, and while overly traditional, it remains an excellent JRPG work. As a legitimate sequel in the DQ series, this work continues the series' consistent traditional style. The DQ series is traditional as always, but performs too stably. Compared to new FF releases, I'm now more concerned about why DQ12 is taking so long - hope the development team progresses smoothly. In terms of gameplay, this is a standardized traditional JRPG with little depth to speak of, same for innovation. Except for the highlight of New Game Plus elements, there's not much innovation to mention. The crafting system is somewhat revolutionary compared to previous entries, but it's not a rare system in itself. Instead, some things left for nostalgia seem quite useless, like the bank being almost useless in this work. Technical performance is generally stable with no obvious issues. In visual design, the map design is quite good. Although also very traditional, corresponding to different regions of the real world, I really enjoy this approach - it gave me the same feeling as when I played Golden Sun back in the day. However, character modeling is rather archaic and lacks distinctiveness. Early DQ's art style was established by Akira Toriyama - characters look like Dragon Ball if you don't look closely, but now it indeed lacks that uniqueness. Musically, it's rather monotonous and repetitive. Music has always been a strength of DQ and even SE as a whole, but it's rather lackluster in this work. Voice acting performance still suffers from being too traditional - in the most traditional JRPG where players embody the protagonist, the main character has no name or voice acting, which should indeed count as a deduction today. Story-wise, all characters have easily predictable traditional traits, with no particular development except for Sylvando. Romance is insufficient, having to rely on magical cohabitation - what kind of setting is that? And except for the village girl being the official pairing, other characters are strictly speaking just cohabiting. However, if you view New Game Plus as the second chapter of the main story, it's actually a stroke of genius. The New Game Plus elements are brilliantly designed - guess why this work's subtitle is called "Echoes of an Elusive Age"? So interesting. There's no helping this aspect - DQ is too traditional, you can guess every plot step. When leaving the village after the prologue, the protagonist's mother specifically tells him to carefully remember every detail of the village, greatly reducing suspense. Overall, this is a very replayable work, especially when you think it's over but it's far from finished. The 91.5-point rating reflects its excellent quality as a traditional JRPG.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Gameplay Depth
-1 pts

A by-the-book JRPG with a standardized structure; not much depth to speak of, and the same goes for innovation.

Repetitiveness
-0.5 pts

The 2D worlds from older games lean hard on nostalgia, and I didn't go out of my way to grind them. Still, the repetitiveness DQ11 was most criticized for has improved in S.

Innovation
-1 pts

Same as above: apart from the highlights of the post-game content, there's little innovation to speak of. The forging system is fresh compared with earlier entries, but it isn't a rare system in itself. Meanwhile, some things kept for nostalgia's sake feel pointless, like the bank, which is nearly useless in this game.

Immersion
-1 pts

Too traditional; immersion is actually quite weak.

Player Agency
-0.5 pts

Relatability varies from person to person. Many players still like the model where the player is the protagonist, but I think the characterization here falls short, so the sense of immersion is indeed missing.

Highlights

Core Mechanics

The DQ series is classic through and through, but remarkably consistent. These days I care more about why DQ12 is taking so long than about new FF games; I hope development goes smoothly for the team.

Visuals & Audio
15%

Deductions

Model Quality
-1 pts

A rather dated style with little distinctiveness. Early DQ's art style was established by Akira Toriyama, so much so that at a glance you'd mistake the characters for Dragon Ball, but that uniqueness is definitely gone nowadays.

Music Quality
-0.5 pts

Rather monotonous and repetitive. Music has always been a strength of DQ, and of Square Enix as a whole, but it's comparatively weak in this entry.

Voice Acting Performance
-0.5 pts

Again the problem of being too by-the-book: it's the most traditional kind of JRPG, where the player is the protagonist, so the hero has no name and no voice, and today that really has to count against it.

Highlights

Art Style & Consistency

The map design is quite good. It's classic too, mapped onto different regions of the real world, but that's exactly my weakness, and it brings back the feeling I had playing Golden Sun back in the day.

Story & Narrative
10%

Deductions

Character Development
-1 pts

All archetypal characters whose traits are easy to guess; apart from Sylvando, none get any particular development. The romance is lacking too, relying on magical cohabitation, of all premises. And apart from Gemma, the canon love interest, the other characters strictly speaking really are just cohabiting.

Presentation Quality
-0.5 pts

The presentation is just okay. Truth be told, the story, classic as it is, has plenty of twists and turns, but players can't feel strong emotional highs and lows from it.

World Building Depth
-1 pts

Nothing to be done here; DQ is just too by-the-book, and you can guess every story beat. When the prologue ends and the hero leaves the village, his mother even makes a point of telling him to remember every detail of it, which takes much of the suspense out.

Highlights

Main Story Design

If you treat the second playthrough as the main story's second act, it's actually a stroke of genius.

Content & Longevity
10%

Highlights

Replayability

Extremely replayable, especially since just when you think it's over, it's far from it.

New Game Plus Features

A stroke of genius! Guess why the subtitle is “Echoes of an Elusive Age”. So much fun.