
Dragon Quest XI S: Echoes of an Elusive Age
A stable performance work in the DQ series, though too orthodox but still excellent. Exquisite New Game Plus element design, excellent map design, a very replayable JRPG work.
Art Appreciation
Rating Breakdown
Deductions
A by-the-book JRPG with a standardized structure; not much depth to speak of, and the same goes for innovation.
The 2D worlds from older games lean hard on nostalgia, and I didn't go out of my way to grind them. Still, the repetitiveness DQ11 was most criticized for has improved in S.
Same as above: apart from the highlights of the post-game content, there's little innovation to speak of. The forging system is fresh compared with earlier entries, but it isn't a rare system in itself. Meanwhile, some things kept for nostalgia's sake feel pointless, like the bank, which is nearly useless in this game.
Too traditional; immersion is actually quite weak.
Relatability varies from person to person. Many players still like the model where the player is the protagonist, but I think the characterization here falls short, so the sense of immersion is indeed missing.
Highlights
The DQ series is classic through and through, but remarkably consistent. These days I care more about why DQ12 is taking so long than about new FF games; I hope development goes smoothly for the team.
Deductions
A rather dated style with little distinctiveness. Early DQ's art style was established by Akira Toriyama, so much so that at a glance you'd mistake the characters for Dragon Ball, but that uniqueness is definitely gone nowadays.
Rather monotonous and repetitive. Music has always been a strength of DQ, and of Square Enix as a whole, but it's comparatively weak in this entry.
Again the problem of being too by-the-book: it's the most traditional kind of JRPG, where the player is the protagonist, so the hero has no name and no voice, and today that really has to count against it.
Highlights
The map design is quite good. It's classic too, mapped onto different regions of the real world, but that's exactly my weakness, and it brings back the feeling I had playing Golden Sun back in the day.
Deductions
All archetypal characters whose traits are easy to guess; apart from Sylvando, none get any particular development. The romance is lacking too, relying on magical cohabitation, of all premises. And apart from Gemma, the canon love interest, the other characters strictly speaking really are just cohabiting.
The presentation is just okay. Truth be told, the story, classic as it is, has plenty of twists and turns, but players can't feel strong emotional highs and lows from it.
Nothing to be done here; DQ is just too by-the-book, and you can guess every story beat. When the prologue ends and the hero leaves the village, his mother even makes a point of telling him to remember every detail of it, which takes much of the suspense out.
Highlights
If you treat the second playthrough as the main story's second act, it's actually a stroke of genius.
Highlights
Extremely replayable, especially since just when you think it's over, it's far from it.
A stroke of genius! Guess why the subtitle is “Echoes of an Elusive Age”. So much fun.