
DAVE THE DIVER
A unique work combining diving exploration and restaurant management, with a healing overall style and excellent artistic presentation. Despite issues with tedious quests and content overdesign, its unique gameplay loop and rich content still immerse players.
Art Appreciation
Rating Breakdown
Deductions
The Merpeople Village quests are somewhat tedious.
Overly deliberately tries to add different QTE or rhythm game-style button combinations to match various mini-game mechanics. Many times new operations appear for the first time without any guidance.
Some photography quest guidance is poor, like the mural photographing mission.
Deductions
The 'Finding the Missing Beluga Whale' main quest triggered an inexplicable instant health bar depletion, and upon returning to shore, it prompted a system error that couldn't save.
Deductions
It's hard to see weeds at the nighttime farm. At first glance the setting seems reasonable, but there's forced story triggering at the nighttime farm.
The air cutter mini-game isn't mouse-friendly. Guidance for many new equipment isn't particularly good, like the UV lamp.
Highlights
The overall style is healing, and even the deep-sea scenes are handled in a way that doesn't cause thalassophobia pressure.
Deductions
The main plot is just helping the Merpeople solve their problems - for a diving-themed management game, the immersion isn't strong enough.
In the Chinese localization, the seahorse registration guidance text doesn't match the actual UI.
Deductions
The rhythm mini-game feels like it forcibly created two zones just for innovation's sake, and the mouse movement zone detection is quite strange. This game has rich content, but it feels somewhat overdesigned. After the farm appears, it becomes quite grindy, and it's no longer related to diving. The management elements don't need to be mixed so much; instead, focus should be on polishing the underwater world.