Steam
DAVE THE DIVER
93
Final Score
Management Simulation
Release Date: 2023
Developer: MINTROCKET
Publisher: MINTROCKET
Steam
Steam Curator
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DAVE THE DIVER

A unique work combining diving exploration and restaurant management, with a healing overall style and excellent artistic presentation. Despite issues with tedious quests and content overdesign, its unique gameplay loop and rich content still immerse players.

Art Appreciation

"DAVE THE DIVER" is a unique work that combines diving exploration, restaurant management, and rich mini-games. The overall style is healing, and even the deep-sea scenes are handled in a way that doesn't cause thalassophobia pressure - the artistic presentation is quite excellent. In terms of core gameplay, the game cleverly combines diving and fishing with sushi restaurant management - diving to catch fish during the day and running the restaurant at night, forming a unique gameplay loop. However, the Merpeople Village quests are somewhat tedious, adding unnecessary repetitiveness. The learning curve has some issues. The game overly deliberately tries to add different QTE or rhythm game-style button combinations to match various mini-game mechanics. Many times new operations appear for the first time without any guidance, leaving players confused. Technically, I encountered a serious bug where the "Finding the Missing Beluga Whale" main quest triggered an inexplicable instant health bar depletion, and upon returning to shore, it prompted a system error that couldn't save. Additionally, some photography quest guidance is poor, like the mural photographing mission. Regarding visual details, it's hard to see weeds at the nighttime farm. At first glance the setting seems reasonable, but there's forced story triggering at the nighttime farm - this design lacks consideration. User experience also has shortcomings - the air cutter mini-game isn't mouse-friendly, and guidance for many new equipment isn't particularly good, like the UV lamp. For main story design, the main plot is just helping the Merpeople solve their problems - for a diving-themed management game, the immersion isn't strong enough. Translation quality also has flaws - in the Chinese localization, the seahorse registration guidance text doesn't match the actual UI. Content-wise, the rhythm mini-game feels like it forcibly created two zones just for innovation's sake, and the mouse movement zone detection is quite strange. This game has rich content, but it feels somewhat overdesigned. After the farm appears, it becomes quite grindy, and it's no longer related to diving - there's just a restaurant in the story. The management elements don't need to be mixed so much; instead, focus should be on polishing the underwater world. Overall, "DAVE THE DIVER" is a unique work full of creativity and healing vibes. Although there are shortcomings in guidance design, quest tediousness, and content overdesign, the overall gaming experience is still quite excellent.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Repetitiveness
-0.5 pts

The Merpeople Village quests are somewhat tedious.

Learning Curve
-1 pts

Overly deliberately tries to add different QTE or rhythm game-style button combinations to match various mini-game mechanics. Many times new operations appear for the first time without any guidance.

Level Design
-0.5 pts

Some photography quest guidance is poor, like the mural photographing mission.

Technical Performance & Stability
25%

Deductions

Bugs & Errors
-1 pts

The 'Finding the Missing Beluga Whale' main quest triggered an inexplicable instant health bar depletion, and upon returning to shore, it prompted a system error that couldn't save.

Visuals & Audio
15%

Deductions

Visual Details
-0.5 pts

It's hard to see weeds at the nighttime farm. At first glance the setting seems reasonable, but there's forced story triggering at the nighttime farm.

User Experience (UX)
-1 pts

The air cutter mini-game isn't mouse-friendly. Guidance for many new equipment isn't particularly good, like the UV lamp.

Highlights

Art Style & Consistency

The overall style is healing, and even the deep-sea scenes are handled in a way that doesn't cause thalassophobia pressure.

Story & Narrative
10%

Deductions

Main Story Design
-1 pts

The main plot is just helping the Merpeople solve their problems - for a diving-themed management game, the immersion isn't strong enough.

Translation Quality
-0.5 pts

In the Chinese localization, the seahorse registration guidance text doesn't match the actual UI.

Content & Longevity
10%

Deductions

Content Richness
-1 pts

The rhythm mini-game feels like it forcibly created two zones just for innovation's sake, and the mouse movement zone detection is quite strange. This game has rich content, but it feels somewhat overdesigned. After the farm appears, it becomes quite grindy, and it's no longer related to diving. The management elements don't need to be mixed so much; instead, focus should be on polishing the underwater world.