
Clair Obscur: Expedition 33
A turn-based RPG full of French romance and artistic atmosphere, stunning with its gorgeous art style and legendary musical performance. Innovative turn-based + QTE combat system, authentic French voice acting, rich exploration content, a distinctive masterpiece.
Art Appreciation
Rating Breakdown
Deductions
Late-game and platinum-seeking players will find no interesting maps or enemies remain, feeling it's quite repetitive and tedious.
The preemptive strike mechanism is somewhat foolish - slight directional deviation causes misses. Very similar mechanics in P5 don't have this issue.
Highlights
All playable characters have unique mechanics, and they're well-introduced.
Turn-based + QTE largely avoids number-stacking gameplay, and main enemies all have different attack rhythms, making battles quite engaging. Though this is both a strength and weakness - it means combat requires focus and can't truly be treated as a traditional turn-based game.
Deductions
Story sequences repeatedly triggered crashes during second playthrough.
Multiple instances of enemies not taking actions during their turn caused the game to freeze completely.
Overall performance isn't industry-leading - follower characters float in the air when standing on cliff edges, small obstacles create invisible walls.
Deductions
Dialogue box and subtitle UI design feels too cheap for a game with such good art style. Chinese font selection is also poor.
PC default mouse sensitivity is frighteningly high. Default key bindings aren't very comfortable - for example, right-click doesn't always return to previous menu.
Highlights
French, gorgeous - the prologue is absolutely stunning.
From Lumière to Alicia to Une vie à t'aimer, cross-genre classical pieces, not choral but beautiful vocals - each piece is legendary.
Only English and French available, both are good, but French is a must - authentic Parisian. As a French speaker who plays Japanese games with French dub and often feels embarrassed, encountering the French people's own work this time is refreshingly authentic.
Motion capture is very lively, Lune's actor delivers an excellent performance.
Deductions
Prologue narrative, scenes, and soundtrack are so magnifically grand I praised it endlessly, but it gradually evolved into a family drama, feeling somewhat anticlimactic. Though not completely spoiled beforehand, heard this game has a mind-blowing twist like Inception. When the turning point actually arrived, expectations might have been too high - it wasn't handled as masterfully as imagined. Chose Maelle ending first time, and while watching the ending animation was reminded of P5, muttering 'this won't do, this can't be the true ending.'
Highlights
Outstanding presentation quality, comparable to watching a movie.
The worldview is actually profound - beneath the family drama packaging, there's much more to explore, especially the fate of painted characters in lower dimensions, which rises to the level of brain-in-a-vat and existentialism, but the current ending doesn't fully explore this.
Highlights
After the world map opens, there are many locations worth exploring - jumping puzzle gallery, high-difficulty bosses all worth experiencing. Last time I wandered the world before final battle in first playthrough was probably Tears of the Kingdom.
Records of past expeditions are important collectibles that supplement the story. Headsprit collection quantity is reasonable with adequate positive feedback. Record collection is mediocre.