Steam
Chinese Paladin 7
51
Final Score
Cultivation RPG
Release Date: 2021
Developer: Softstar
Publisher: Softstar
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Chinese Paladin 7

Softstar's seventh generation work in the Chinese Paladin series, an attempt to transition to action RPG that failed. Disastrous story performance, extremely failed character development, low technical standards, the series' biggest failure in history.

Art Appreciation

Chinese Paladin 7 is a deeply disappointing work that can be described as catastrophic for a twenty-year veteran fan. The story is the biggest disaster of this work. Character designs lack originality, and character development is extremely flat. The female and male protagonists follow the standard orphaned setting again, the second female lead is annoyingly naive, and the second male lead appears inexplicably, clearly forced into the plot. Even more ridiculous is that except for the male protagonist, the other three already knew each other with no buildup, missing many relationship development opportunities. The romance is the worst in the series. The protagonists develop feelings through a forced "symbiotic technique" - utterly abrupt. Xiu Wu's domineering CEO-style dialogue is embarrassingly cringe, combined with his generic pretty-boy modeling, like watching a cheap online romance novel. The entire plot feels devoid of growth, accumulation, or buildup. Content is extremely lacking - only 15 hours on easy difficulty, clearly a half-finished product. Plot progression is super simple and predictable, with the final life-for-life sequence being toe-curlingly awkward. Technical performance is equally terrible. The male protagonist's cheap mobile game-style modeling is speechless, with overall low modeling standards. Map routes are simple and linear, barely qualifying as dungeons, completely losing the series' characteristics. Mini-games are also poorly designed. Both Tiandi You and Ye Ling Zong are badly designed and completely unnecessary additions. The DLC "Life is But a Dream" feels more like an independent derivative work, completely separate from the main game. While the new puzzle mechanics are decent, why weren't they included in the main game? The only highlight is the music team performing adequately, above the series' average level. NPC detail has improved with voice acting changes following story development. Overall, this is a complete failure, with nothing but nostalgia remaining. The 51-point rating is already generous considering Chong Lou and Yi Ru.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Core Mechanics
-4 pts

A complete failure of a transition: neither traditional turn-based nor a successful action RPG, but a mishmash of a design.

Gameplay Depth
-2 pts

Map routes are linear and simple, barely qualifying as mazes, completely losing a series hallmark. The minigames are a failure.

Innovation
-2 pts

It blindly imitates FF's transition, but the gap in quality is enormous, and it shows no self-awareness.

Immersion
-2 pts

The disastrous storytelling completely breaks immersion; it's like reading a cheap web novel.

Player Agency
-2 pts

Characterization is an utter failure; it's impossible to relate to anyone.

Technical Performance & Stability
25%

Deductions

Program Stability
-1 pts

It runs stably for the most part, but the overall technical level is low.

Visuals & Audio
15%

Deductions

Art Style & Consistency
-1 pts

It has lost the Chinese Paladin series' distinctive art style and become utterly mediocre.

Model Quality
-2 pts

The male lead has an influencer face like something out of a cheap Chinese browser game, and the modeling overall is extremely poor.

Highlights

Music Quality

The music team is passable, above the series' average.

Voice Acting Performance

NPC voice acting changes as the story progresses, a step up in attention to detail.

Story & Narrative
10%

Deductions

Plot Logic
-4 pts

The story is dead simple; every step is predictable, with no suspense at all. The villain is far too simplistic, just plain evil.

Narrative Coherence
-3 pts

No growth, no buildup, no setup; it's clearly rushed and feels half-finished.

Character Development
-3 pts

The character designs are utterly unoriginal and the characterization is completely flat. They didn't even put effort into the character poems, completely losing the xianxia flavor.

Character Motivation
-2 pts

The characters' logic and motives are murky, and the second male and female leads make no sense.

Main Story Design
-3 pts

Yet another dead-parents cliché, and the story moves so fast that the pacing falls apart.

Ending Treatment
-3 pts

The life-for-a-life scene is toe-curlingly cringey and completely fails to build emotion; it's sentimentality for its own sake.

Narrative Pacing
-3 pts

The pacing is breakneck: as soon as someone is poisoned there's a new plot device, as soon as someone leaves there's a succession to take over, with no setup at all.

Presentation Quality
-3 pts

The worst romance in the series: the leads' life-sharing bond is utterly abrupt, and the second male and female leads are even more absurd.

World Building Depth
-3 pts

Shuttling back and forth between gods and demons, it grows ever more “immortal”, with no more “sword” and no more “hero”, losing the series' spirit.

Content & Longevity
10%

Deductions

Content Richness
-2 pts

Content is extremely thin; Easy difficulty takes only 15 hours, clearly a half-finished product.

Mission Variety
-2 pts

Quest design is monotonous and lacks variety.

Game Length
-1 pts

A 15-hour playtime is too short for an RPG; content is severely lacking.

Replayability
-1 pts

The disastrous story leaves no replay value whatsoever.