Steam
Black Myth: Wukong
92.5
Final Score
Action RPG
Release Date: 2024
Developer: Game Science
Publisher: Game Science
Steam
Steam Curator
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Black Myth: Wukong

A sincere offering from Game Science with exquisite art incorporating multiple World Heritage sites. Soulslike combat design with impressive presentation. Accessibility and technical optimization still have room for improvement, but overall it's an impressive domestic AAA title.

Art Appreciation

Black Myth: Wukong is a sincere offering from the newcomer Game Science studio, featuring exquisite artistic production that incorporates multiple World Heritage sites like Quanzhou Kaiyuan Temple and Dazu Rock Carvings, with stunning attention to detail. The combat system adopts Soulslike design with well-balanced boss difficulty overall, combining satisfying combat with cinematic camera work that demonstrates directorial competence. Though the black monkey protagonist is mute (officially joked about), the presentation is surprisingly effective. Various hidden boss sidequests reveal the backstory of the old Journey to the West path, thought-provoking. The Journey illustrations at each chapter's end show the team's respect for the source material. However, as a newcomer studio, accessibility is lacking - there's no alternative solution for dense spiders, forcing many arachnophobic players to abandon the game at Chapter 4. Invisible wall issues seriously affect exploration enjoyment, and some bosses like the Chapter 5 chariot can get stuck outside the arena. Large bosses can only be locked onto partially (usually the feet), making it impossible to maintain battlefield awareness. Technically, loading efficiency is slow, especially when switching chapters. Indoor lighting transitions have issues, and the stop-motion puppet animation style of "Past Shadows" feels jarring. Maps for the first four chapters are well-designed, but Chapter 5 suddenly becomes linear, and Chapter 6's addition of the Somersault Cloud lacks guidance. The ending, merely inheriting Wukong's name, fails to fully satisfy. Overall, this is an ambitious, sincere domestic AAA title that, despite flaws, opens new possibilities for Chinese game development.

Rating Breakdown

Core Gameplay & Fun
40%

Deductions

Learning Curve
-0.5 pts

The pervasive invisible walls also undermine the fun of exploring the map.

Camera Control
-0.5 pts

Large bosses can only be locked onto in part, often the feet, which actually leaves you unable to keep track of the whole battlefield.

Highlights

Challenge Level

Soulslike design; boss difficulty is well judged overall.

Technical Performance & Stability
25%

Deductions

Bugs & Errors
-1 pts

Some bosses, like the Chapter 5 chariot, get stuck outside the arena, while your character is trapped inside the invisible walls and can't get out.

Loading Efficiency
-1 pts

Loading is rather slow, especially when switching chapter maps.

Visuals & Audio
15%

Deductions

Art Style & Consistency
-0.5 pts

The art direction is excellent overall, incorporating many World Heritage sites such as Quanzhou Kaiyuan Temple and the Dazu Rock Carvings, all finely crafted. The Journey to the West illustrations at the end of each chapter are also thoughtfully done. The flashback animations are in a different style: suddenly seeing stop-motion puppet animation in Chapter 2 feels very jarring, even though it's well made in itself.

Visual Details
-1 pts

Lighting transitions when going indoors are buggy.

Visual Effects
-0.5 pts

NPCs face a fixed direction after greeting you rather than turning toward the player.

User Experience (UX)
-2 pts

As a fledgling studio, its accessibility is lacking: there's no alternative for the swarms of spiders. Many arachnophobic players who genuinely loved the game still ended up dropping it in Chapter 4. The maps in the first four chapters were pretty well done, but Chapter 5 suddenly becomes very linear, and although Chapter 6 adds the Somersault Cloud for free exploration, the map isn't large overall and lacks guidance.

Story & Narrative
10%

Deductions

Ending Treatment
-0.5 pts

An ending where you merely inherit Wukong's title is hard to find satisfying.

Highlights

Side Content

The various hidden-boss side quests fill in the backstory of the original journey to the West, and they leave you with plenty to ponder.

Presentation Quality

The camerawork is great and the direction is on point. The Destined One may be mute (the developers have joked about it themselves), but the performances turned out surprisingly well.