
Black Myth: Wukong
A sincere offering from Game Science with exquisite art incorporating multiple World Heritage sites. Soulslike combat design with impressive presentation. Accessibility and technical optimization still have room for improvement, but overall it's an impressive domestic AAA title.
Art Appreciation
Rating Breakdown
Deductions
The pervasive invisible walls also undermine the fun of exploring the map.
Large bosses can only be locked onto in part, often the feet, which actually leaves you unable to keep track of the whole battlefield.
Highlights
Soulslike design; boss difficulty is well judged overall.
Deductions
Some bosses, like the Chapter 5 chariot, get stuck outside the arena, while your character is trapped inside the invisible walls and can't get out.
Loading is rather slow, especially when switching chapter maps.
Deductions
The art direction is excellent overall, incorporating many World Heritage sites such as Quanzhou Kaiyuan Temple and the Dazu Rock Carvings, all finely crafted. The Journey to the West illustrations at the end of each chapter are also thoughtfully done. The flashback animations are in a different style: suddenly seeing stop-motion puppet animation in Chapter 2 feels very jarring, even though it's well made in itself.
Lighting transitions when going indoors are buggy.
NPCs face a fixed direction after greeting you rather than turning toward the player.
As a fledgling studio, its accessibility is lacking: there's no alternative for the swarms of spiders. Many arachnophobic players who genuinely loved the game still ended up dropping it in Chapter 4. The maps in the first four chapters were pretty well done, but Chapter 5 suddenly becomes very linear, and although Chapter 6 adds the Somersault Cloud for free exploration, the map isn't large overall and lacks guidance.
Deductions
An ending where you merely inherit Wukong's title is hard to find satisfying.
Highlights
The various hidden-boss side quests fill in the backstory of the original journey to the West, and they leave you with plenty to ponder.
The camerawork is great and the direction is on point. The Destined One may be mute (the developers have joked about it themselves), but the performances turned out surprisingly well.